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Best team for each guild

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Post by jlflour Sun Sep 30, 2012 5:26 am

What is the best team you can make for each guild? Please do not abbr. any monsters, spell the full name out. Thanks

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Post by Armitaage Sun Sep 30, 2012 5:54 am

For sin, I'd go with:

Balrog of Rage+
Spite Devil Mage+
Flame Kagutsuchi+
Hellifield Devil Asura+
Child of Pit+

naturally, all maxed with max skills, lol. This team features the 4 highest attack demons available for sin, with a bit of agi thrown in. Sin players running this team will experience 58k atk, assuming max achievement and max clan.
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Post by jlflour Sun Sep 30, 2012 6:01 am

Armitaage wrote:For sin, I'd go with:

Balrog of Rage+
Spite Devil Mage+
Flame Kagutsuchi+
Hellifield Devil Asura+
Child of Pit+

naturally, all maxed with max skills, lol. This team features the 4 highest attack demons available for sin, with a bit of agi thrown in. Sin players running this team will experience 58k atk, assuming max achievement and max clan.



That is what im running now but im tyranny guild. what would you recommend for that guild??

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Post by Armitaage Sun Sep 30, 2012 6:08 am

I honestly can't say, as I'm a sin. I know that demons are also popular for tyranny, but Idk which monsters specifically are a must, except for Death Call Covenant+. That's agility, and a rather decent atk for an agility monster. I THINK that Blood Quencher Sekhmet is also a good pick, along with Dawn Lilin/Lethargic Belphegor, but I won't pretend to know too much about that.
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Post by Thaduke Sun Sep 30, 2012 12:06 pm

Victoria A+
Death Call Covenant+
Blood Quencher Sekhmet+
Lethargic Belphegor+
Shadow Domain Demon+

tyranny psycho team.

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Post by Sionzris Sun Sep 30, 2012 12:16 pm

The Sin team is almost unbeatable... i don't even bother banking anymore Very Happy

For Covert I'd go with:

Quetzcoatl+ (skill change to Lower Enemy Defense), Raging Vitra+, Lindwurm+, Sky Dragon+ and Dragonlord of Hellfire+.
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Post by gvs007 Sun Sep 30, 2012 2:36 pm

Sionzris wrote:The Sin team is almost unbeatable... i don't even bother banking anymore Very Happy

For Covert I'd go with:

Quetzcoatl+ (skill change to Lower Enemy Defense), Raging Vitra+, Lindwurm+, Sky Dragon+ and Dragonlord of Hellfire+.

Do you think the new winged wyrm Dragon of Jupiter (Demon down) when added to the above team in place of Sky Dragon be able to beat the Sin team, since it also has Impulse down on Vritra?

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Post by Sionzris Sun Sep 30, 2012 2:47 pm

Jupiter has Demon Down, but i am not sure if it stacks with impulse down, i suppose it does though. You will loose Incr. Party Atk though. Which pretty much means: -20% def -20% atk (or am i mistaken?) for +20%atk. Against a glascannon like the sin impulse team, a def down doesn't do you as much good as the atk incr. you loose (haven't done the math yet, just an educated guess)
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Post by larry378 Sun Sep 30, 2012 3:39 pm

It'll basically come down to who has higher agility, I've actually started building an impromptu covert wyrm team just for this event, and the new demon down dragon actually makes this new form (Quetz, Sky, Raging, Lind, Jupiter) actually looks like a pretty slick new anti-demon specialist team, once again, it ultimately comes down to who has higher skills, I suppose at even skill levels the covert wyrms would have a slight advantage; then it's basically...

[the 'de-facto' sin demon team] rog(cov down), spite(DEA), kag(DED), Asura(IPA), Pit (Agi)
vs.
[the new covert winged wyrm team] quetz(skill change sleep or maybe crit), raging(imp down), sky(IPA), Jupiter(demon down), Lind(agi)

let's say the agi, cov down, imp down, ipa all cancel out.

what's left is impulse with DEA,DED
and covert with demon down and sleep or crit

so lets say DEA/DED and demon down mitigate each other. covert still has sleep or crit which could help pull off a hard kill, or prevent a single attack in the next turn (quetz as leader will probably not be lost in first received attack)

All in all it'll come down to skill levels, but I wager that the new covert winged wyrms will be a threat to most similarly leveled impulse demon teams. And as close as the difference is (with wyrms on top by just a bit with sleep or crit, and being winged, and no particularly 'weak links (eg pit), but with demons with higher general stats), evenly matched games will probably come down to how the rng decides to handle misses Razz. But the crux of this is that this new winged wyrm team will an incredibly cheap and effective countermeasure to all but the most optimized impulse demon teams; while being about half the price! (rog/spite/kag/asura/pit prices+; 40/10/12/24/1=87 vs quetz/raging/lind/jupiter/sky/sleep or crit spirit 12/8/4/4/1/20=49{less than 30ep without the spirit!})
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Post by Trakt Sun Sep 30, 2012 4:33 pm

Are there B/B+ with the new species down skills?

I'm guessing they'll be made eventually, but without the Bs it will be very hard to level the new skills.

So, the new dragons and monsters from the last event are basically there for the stats instead of skills at the moment.

I could definitely see jupiter being strong against the generic demon team though once you can start leveling it's skill.

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Post by kyan Mon Oct 01, 2012 7:32 pm

larry378 wrote:It'll basically come down to who has higher agility, I've actually started building an impromptu covert wyrm team just for this event, and the new demon down dragon actually makes this new form (Quetz, Sky, Raging, Lind, Jupiter) actually looks like a pretty slick new anti-demon specialist team, once again, it ultimately comes down to who has higher skills, I suppose at even skill levels the covert wyrms would have a slight advantage; then it's basically...

[the 'de-facto' sin demon team] rog(cov down), spite(DEA), kag(DED), Asura(IPA), Pit (Agi)
vs.
[the new covert winged wyrm team] quetz(skill change sleep or maybe crit), raging(imp down), sky(IPA), Jupiter(demon down), Lind(agi)

let's say the agi, cov down, imp down, ipa all cancel out.

what's left is impulse with DEA,DED
and covert with demon down and sleep or crit

so lets say DEA/DED and demon down mitigate each other. covert still has sleep or crit which could help pull off a hard kill, or prevent a single attack in the next turn (quetz as leader will probably not be lost in first received attack)

All in all it'll come down to skill levels, but I wager that the new covert winged wyrms will be a threat to most similarly leveled impulse demon teams. And as close as the difference is (with wyrms on top by just a bit with sleep or crit, and being winged, and no particularly 'weak links (eg pit), but with demons with higher general stats), evenly matched games will probably come down to how the rng decides to handle misses Razz. But the crux of this is that this new winged wyrm team will an incredibly cheap and effective countermeasure to all but the most optimized impulse demon teams; while being about half the price! (rog/spite/kag/asura/pit prices+; 40/10/12/24/1=87 vs quetz/raging/lind/jupiter/sky/sleep or crit spirit 12/8/4/4/1/20=49{less than 30ep without the spirit!})

Do not skill change to sleep please. Its worse than no skill practically. If you're going to build it as anti-demon. Change to -atk. At max skill -atk+imp down+ demon down would be a ~65% reduce attack. Basically the demons won't do anything. As jupiter is selling for ~1ep each you could invest ~100ep to max skill a jupiter+ for this purpose.

As it stands assuming same agility demon vs wyrm will go down to whoever attacks. Attacker gets the jump and the rest follows the typical attack first script.

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Post by kyan Mon Oct 01, 2012 7:33 pm

Trakt wrote:Are there B/B+ with the new species down skills?

I'm guessing they'll be made eventually, but without the Bs it will be very hard to level the new skills.

So, the new dragons and monsters from the last event are basically there for the stats instead of skills at the moment.

I could definitely see jupiter being strong against the generic demon team though once you can start leveling it's skill.

Maybe Ateam will release them but not necessarily. We still don't have B with dodge, heal or revive and dodge have come out a long time ago.

Kyan

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Post by larry378 Mon Oct 01, 2012 9:24 pm

Kyan, thats a great point about sleep. Mainly shoehorned that in there to mitigate the impulse overlap as cheaply as possible Smile

The revised team swaps raging for mercury (since i found out about mercury lol)
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Post by 808shinigami Fri Oct 05, 2012 9:13 am

jlflour wrote:What is the best team you can make for each guild? Please do not abbr. any monsters, spell the full name out. Thanks

Sin

Anna Thorn Maiden AA+
Banished Dragon AA+
Blood Sword Tengen AA+
Dark Evangelion, Luka AA+
Dhrtarastra AA+

Psycho

Fate Puppeteer AA+
Kotone, Sorrow Maker AA+
Taroth AA+
Virupaksa AA+
DCC A+

Those are my votes lol

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Post by Armitaage Fri Oct 05, 2012 10:43 am

Lol, if we're going for AA/+ teams, my vote for sin would be:
Anna, Thorn Maiden+
Dhrtarastra+
Judge Minos+
Terror Misery, Cthulhu+
Child of Pit+

lol. Can you say overkill? Lol :-P
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Post by kyan Fri Oct 05, 2012 6:17 pm

808shinigami wrote:
jlflour wrote:What is the best team you can make for each guild? Please do not abbr. any monsters, spell the full name out. Thanks

Sin

Anna Thorn Maiden AA+
Banished Dragon AA+
Blood Sword Tengen AA+
Dark Evangelion, Luka AA+
Dhrtarastra AA+

Psycho

Fate Puppeteer AA+
Kotone, Sorrow Maker AA+
Taroth AA+
Virupaksa AA+
DCC A+

Those are my votes lol

Unless you skill change Tengen to atk+. Minos atk+ will be much better than Tengen for the entire team.

Teams with an A+ agility typically lose too much bonus and don't actually end up doing too well against a maxed AA+ team with a good distribution of skills. Without the bonuses you're unlikely to kill 2 much less 3 of your opponents with the first wave of attack. If you don't kill at least 2 with the added agility than you're going to lose as the A+ monster is much weaker and without the bonuses your AA+ are also weaker than your opponents AA+.

Kyan
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Post by jlflour Sat Oct 06, 2012 11:05 am

kyan wrote:
808shinigami wrote:
jlflour wrote:What is the best team you can make for each guild? Please do not abbr. any monsters, spell the full name out. Thanks

Sin

Anna Thorn Maiden AA+
Banished Dragon AA+
Blood Sword Tengen AA+
Dark Evangelion, Luka AA+
Dhrtarastra AA+

Psycho

Fate Puppeteer AA+
Kotone, Sorrow Maker AA+
Taroth AA+
Virupaksa AA+
DCC A+

Those are my votes lol

Unless you skill change Tengen to atk+. Minos atk+ will be much better than Tengen for the entire team.

Teams with an A+ agility typically lose too much bonus and don't actually end up doing too well against a maxed AA+ team with a good distribution of skills. Without the bonuses you're unlikely to kill 2 much less 3 of your opponents with the first wave of attack. If you don't kill at least 2 with the added agility than you're going to lose as the A+ monster is much weaker and without the bonuses your AA+ are also weaker than your opponents AA+.

Kyan

I should rephrase, "best 'A+' team for each guild."My current physcho team:

SDD+

DCC+

Lilin+

Typhoon+

Lethargic+

Im trying to still get selene. Is she worth putting in and what skill change should I apply to this team so nothing overlaps??


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Post by kyan Sat Oct 06, 2012 9:39 pm

selene is very expensive. Sehkmet is a cheaper option and has better attack. Sehkmet is just ugly and not winged lol. I would replace lilin+ with either selene+ or sekhmet+. No skill change is necessary as they will than have all different skills and good skills at that.

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Post by jlflour Sun Oct 07, 2012 6:55 am

[quote="kyan"]selene is very expensive. Sehkmet is a cheaper option and has better attack. Sehkmet is just ugly and not winged lol. I would replace lilin+ with either selene+ or sekhmet+. No skill change is necessary as they will than have all different skills and good skills at that.

Kyan[/quote

Can you explain how preemtive strike works? I understand it means that monster gets to attack first but, what's the point of lvl it up? Does it just do a higher percentage?

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Post by kyan Sun Oct 07, 2012 6:59 am

When more than one monster with preemptive strike. The one with higher level goes first. So its not that critical of a skill to level up as the chances you run into another team that has preemptive strike is very low. However, preemptive is cheap so it doesn't cost much to get a few level.

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Post by Armitaage Sun Oct 07, 2012 7:06 am

Kyan, the chances of you running into preemptive strike teams are not so low as you're claiming. Preemptive strike tends to be quite common in psycho demon teams, lol. It also appears in impulse demon teams, though not as often. Astaroth, djinn, lewd, and sdd all have that skill, so don't think y'all won't run into it, lol.
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Post by kyan Sun Oct 07, 2012 7:14 am

Since he is psycho, the only one's he'll likely to run into Achlis. Astaroth and Djinn are not great preemptive demons as they are low attack so most high end demon team won't have them and his psycho demon team can handle them if he did regardless of having his preemptive goes first or not as Astaroth and Djinn are unlikely to kill one of his demons. There are several other preemptive strike monsters out there but the only ones who have high attack I can think of off the top of my head are Achlis, SDD and Lewd.

All I'm saying its not a high priority skill to level. If you happen to have some B with preemptive by all means do it but imho its not worth it to buy preemptive strike skills in this case.

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