Guild choice and guild down skills

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Guild choice and guild down skills

Post by Buster0944 on Sat Jan 05, 2013 7:06 am

So I have been searching through forums trying to figure out what best teams I should pick. I have created like 15 different teams and realizing that I am not getting a great team since I am spending too much on just collecting the creatures instead of increasing the levels and skills, and then if I add in AA+'s to the mix then I'll never get the teams I am looking at unless I narrow them down.

So my questions are these.
1. Is there really a secret bonus to what guild you are in?
I know you get a bonus for having all 5 creatures in a guild. (covert/impulse/psycho) but I am hearing people talk about only using tyranny creatures if they are tyranny guild or they "lose the guild bonus". I am rancor, if I use a 5x sin team over a 5x covert team is there a guild bonus that I am missing?(I like the 5x cause I am working with wyrms at the moment. Smile )

2.The guild down skills, covert down/psycho down/impulse down, do they affect the guild of the PLAYER or of the CREATURE in the players team?
I thought, since it shows it in the battle screen, that it would decrease the stats of the creature if they belong to that guild but, again doing more reading, I have seen a lot of people state "impulse down is good because there are a lot of impulse players so it decreases their stats" and "covert down isn't as good since there are fewer covert guild members so the skill isn't as useful". And again for here there is the whole if you are sin you'll enjoy using sin creatures yes, but I have seen many people use creatures that aren't a part of their guild. So if a tyranny player uses a 4x impulse demon team and I have both impulse and tyranny down, which one is actually being used to its potential?

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Re: Guild choice and guild down skills

Post by mewantcookies on Sat Jan 05, 2013 11:48 am

1. To my knowledge u get a bonus if your team matches your guild. If u are rancor and use sin team instead of covert u lose out on this bonus.
2. The guild down skills only affect the formation and not the player. Covert down will affect a covert team regardless of the owner if he's in another guild. The people saying <<"impulse down is good because there are a lot of impulse players so it decreases their stats">> are most likely saying it due to the fact that players generally stick to their guild when it comes to their formations (your question 1).

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Re: Guild choice and guild down skills

Post by Buster0944 on Sat Jan 05, 2013 3:01 pm

Thank you for clearing it up!!

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Re: Guild choice and guild down skills

Post by Horg on Sat Jan 05, 2013 6:40 pm

You gain a 5% hidden stat bonus plus up to 5.5% bonus via achievement for using your guild creatures, this bonus is on a per creature basis so a rancor player with 1 rancor monster and 4 sin monsters gains 10.5% for the rancor monster only.
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Re: Guild choice and guild down skills

Post by Buster0944 on Sat Jan 05, 2013 7:02 pm

Are you sure about that Horg? I thought the achievement said "Increase all party attrtibutes by 5.5%" never mentioned it had to be the same guild as you just you had to collect your guild monsters to unlock it.

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Re: Guild choice and guild down skills

Post by Armitaage on Sat Jan 05, 2013 7:32 pm

Buster0944 wrote:Are you sure about that Horg? I thought the achievement said "Increase all party attrtibutes by 5.5%" never mentioned it had to be the same guild as you just you had to collect your guild monsters to unlock it.

it's easy to test it yourself. just pop in a monster that sin or tyranny in your formation, removing all other monsters. just that one monster. then compare the monster's stats(i guarantee you, the stats in the monster's details don't change based on any bonuses) with your party's stats. if the numbers are exactly the same, no, no bonus. if the party stats are higher, then yes, there is a bonus.

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*needs testing with certain teams to ensure quality. also, monster data doesn't update itself without me logging on to manually add monsters, yet, so some of the newest monsters might not be available for use right away. Missing max lvl stats WILL affect final stats, so make sure to pm me with screenshots of it whenever you want to add data.
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Re: Guild choice and guild down skills

Post by Buster0944 on Sat Jan 05, 2013 7:40 pm

Didn't think of that. So if the achievement bonus is only for covert the my covert should go up by about 15% with guild achievement and hidden bonus, and if the achievement doesn't work the sin/tyranny one would only get the bonus from my guild I'm in, right?

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Re: Guild choice and guild down skills

Post by Armitaage on Sat Jan 05, 2013 7:44 pm

no, no, no. if the bonus from achievement is applied, on the sin or tyranny, you would get 5.5% for them and 10.5% for the covert monsters. the hidden bonus is only 5%. if the achievement doesn't work for sin and tyranny, you will have only double health, but def and atk will be the same(formation leader gets double health regardless of any other bonuses), but your covert monster will have 10.5% bonus applied still(since achievement would activate on top of the hidden 5% bonus)

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*needs testing with certain teams to ensure quality. also, monster data doesn't update itself without me logging on to manually add monsters, yet, so some of the newest monsters might not be available for use right away. Missing max lvl stats WILL affect final stats, so make sure to pm me with screenshots of it whenever you want to add data.
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Re: Guild choice and guild down skills

Post by Buster0944 on Sat Jan 05, 2013 8:03 pm

I see where we just got confused. The hidden bonus is 5% the achievement is 5.5% and then I was meaning my buold bonus as in from my upgraded clan stuff. Does that bonus show on that screen?

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Re: Guild choice and guild down skills

Post by Buster0944 on Sat Jan 05, 2013 8:11 pm

Guess not. Just tested it and you guys were right Haha. I'm still new and trying to figure all this out so sorry for questioning you. But yea my dragon of merc got about 1.2k attack bonus and dragon of Venus got nothing but health. Thanks for explaining armitaage!

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Re: Guild choice and guild down skills

Post by Armitaage on Sat Jan 05, 2013 8:56 pm

yeah, clan bonus is applied only during battle. the atk that you see on formation screen is only hidden bonus(+achievement bonus) and combos. clan and skills are only applied during actual battle.

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*needs testing with certain teams to ensure quality. also, monster data doesn't update itself without me logging on to manually add monsters, yet, so some of the newest monsters might not be available for use right away. Missing max lvl stats WILL affect final stats, so make sure to pm me with screenshots of it whenever you want to add data.
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Re: Guild choice and guild down skills

Post by Buster0944 on Sat Jan 05, 2013 9:04 pm

Well while we are here armitaage, I'm told that for A+ teams its about IPA, ded, agi, and combos. Once you get into the AAs its more about skill synergy than some combos. What's your view on this?

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Re: Guild choice and guild down skills

Post by Armitaage on Sat Jan 05, 2013 9:23 pm

Buster0944 wrote:Well while we are here armitaage, I'm told that for A+ teams its about IPA, ded, agi, and combos. Once you get into the AAs its more about skill synergy than some combos. What's your view on this?

from what i'm told, at AA/+ it's about balance in skills to stats, between stats, and between skills. stats, from what i have gathered should be equal parts def and health, with atk being only slightly higher than either def or health. for skills, the most sought after skill for AAs is health up, followed closely by guild downs ipa, ipd, and dea. lately, species downs are really wreaking havoc in the AA+ metagame, to the point that it is not uncommon to see mixed guild and mixed species AA teams. i wish i could elaborate on this, but here i'd have to let someone like kyan, horg, or kheimon fill you in. they're all players that have been battling in the AA+ metagame much more than me.

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*needs testing with certain teams to ensure quality. also, monster data doesn't update itself without me logging on to manually add monsters, yet, so some of the newest monsters might not be available for use right away. Missing max lvl stats WILL affect final stats, so make sure to pm me with screenshots of it whenever you want to add data.
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Re: Guild choice and guild down skills

Post by Buster0944 on Sat Jan 05, 2013 9:33 pm

Yea i was going through past threads last night as i was deciding what two teams to build instead of the 13 I already have formed and saw people say once you hot AA that guild amd species down can wreck a team but if you use different species and guilds the stats may make up for it so that you can't be torn down as much

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Re: Guild choice and guild down skills

Post by Horg on Sat Jan 05, 2013 10:54 pm

in the AA+ endgame the best team you can put together would be a mixed species same guild including a health up monster. If you look at the top rankings you'll see it a lot of that, occasionally they will have mixed guild same species which is another viable option (Mixed guild Wyrm is a powerhouse even without health up). I would put together your dream team on the bestiary in my sig and work toward that, you do need to keep in mind AA prices will range from 15-1500 EP depending on it's rarity. It looks like you like wyrms a lot so here is a breakdown for your winged wyrm AA+ team....

Wingarm Dragon + ~180 EP
Steel Wings Raminas + ~600 EP
Ash Bahumut + ~800 EP
Vanity Dragon + ~600 EP
Moon Sea Dragon + ~200 EP
Total : ~2380 EP

109k ATK 86K Def 96K HP (before clan bonus/skills)

Prices definitely aren't firm, market changes a lot and those are my best guesstimations.
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Re: Guild choice and guild down skills

Post by Buster0944 on Sat Jan 05, 2013 11:06 pm

Well luckily for me I have a vanity dragon reg already. My dragon of terra+ isn't much help besides adding hp to my team until I get another aa+. Thanks for the prices and yea I've been using the bestiary from the forums sticky to look at stuff. Is yours the same or different? (Currently at work using phone when I'm at my stops)

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Re: Guild choice and guild down skills

Post by Armitaage on Sat Jan 05, 2013 11:08 pm

nah, his is different. very useful thing, with none of the lag of the one in the sticky. you can also use my party calc, particularly when you're on a smartphone(for some reason, google docs spreadsheets are horrible on smartphone browsers)

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*needs testing with certain teams to ensure quality. also, monster data doesn't update itself without me logging on to manually add monsters, yet, so some of the newest monsters might not be available for use right away. Missing max lvl stats WILL affect final stats, so make sure to pm me with screenshots of it whenever you want to add data.
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Re: Guild choice and guild down skills

Post by Buster0944 on Sat Jan 05, 2013 11:17 pm

Oh okay. Yea that's why I didn't wanna click it if it was the Google doc one. I figured yours was the same at least armitaage since I saw a comment from you about the calc not being correct before you locked it or something.

And horg did you just send me an ally request to look me up?

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Re: Guild choice and guild down skills

Post by Buster0944 on Sat Jan 05, 2013 11:18 pm

Nvm just checked recent activity.... Horg is spying on me!

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Re: Guild choice and guild down skills

Post by Armitaage on Sat Jan 05, 2013 11:26 pm

yeah, horg's is a google doc same as the other, but it has far fewer sheets than the other one, and fewer users, so it responds faster. still doesn't address google's failure with their docs and smartphone browsers, though, that's for google to fix, not us the users.

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*needs testing with certain teams to ensure quality. also, monster data doesn't update itself without me logging on to manually add monsters, yet, so some of the newest monsters might not be available for use right away. Missing max lvl stats WILL affect final stats, so make sure to pm me with screenshots of it whenever you want to add data.
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Re: Guild choice and guild down skills

Post by Buster0944 on Sat Jan 05, 2013 11:32 pm

I'm not sure if its just me missing stuff or if the forums calc just didnt have them but I couldn't find the white wings when trying to decide on a party

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Re: Guild choice and guild down skills

Post by Armitaage on Sat Jan 05, 2013 11:44 pm

which white wings? there's so many of them, lol

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*needs testing with certain teams to ensure quality. also, monster data doesn't update itself without me logging on to manually add monsters, yet, so some of the newest monsters might not be available for use right away. Missing max lvl stats WILL affect final stats, so make sure to pm me with screenshots of it whenever you want to add data.
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Re: Guild choice and guild down skills

Post by Buster0944 on Sat Jan 05, 2013 11:51 pm

Any realty. I was looking at them and the list went to w but the party calc I used didn't have any white wings to choose, Wwe, WWSP, wwo, wwoh.

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Re: Guild choice and guild down skills

Post by Armitaage on Sun Jan 06, 2013 12:24 am

strange, all the calcs i know of have the white wings in their drop downs, lol, unless you was using the sheet in the @$$ end of the dsbestiarypublic doc, lol, that one is seriously out of date, lol

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Re: Guild choice and guild down skills

Post by Buster0944 on Sun Jan 06, 2013 12:32 am

I used the first sheet I think. I'd have to go check again.

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