*** New Combos ***
+16
DollaBill
faithnomorex
Teirs_RL
gbears16
Armitaage
Jewelguy
echoside
ryesteve
p2mc28
bbr
robinsonsteve62
DevilJin6Six6
Ologolos
Maverick1986
SirLnchmeat
HelloKitty
20 posters
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*** New Combos ***
So, we've got until 2 AM Wednesday morning to speculate about the new combos being added. Thoughts/predictions??
HelloKitty- Posts : 151
Join date : 2012-11-24
Re: *** New Combos ***
More support for stuff that doesn't need it e.g. Hot chix combo.
SirLnchmeat- Posts : 3
Join date : 2013-05-21
Re: *** New Combos ***
Prob something geared toward noobs to increase revenue and further devalue AA market. Although, I keep hoping that a new combo will come out to combat winged forms. Tired of having to buy red bull for my monsters
Maverick1986- Posts : 104
Join date : 2013-05-18
Re: *** New Combos ***
yessssss! I'm glad they're finally adding more in!
Maybe:
Horned Combo
Tailed Combo
Clawed Combo
Armored Combo
Weapon Combo
Multi-legged combo
I'm just psyched to see if there will be some opportunities to have x6 or x7 combos! maybe higher! yeahhh!
Maybe:
Horned Combo
Tailed Combo
Clawed Combo
Armored Combo
Weapon Combo
Multi-legged combo
I'm just psyched to see if there will be some opportunities to have x6 or x7 combos! maybe higher! yeahhh!
Ologolos- Posts : 566
Join date : 2012-12-03
Age : 46
Location : Pittsburgh, PA
Re: *** New Combos ***
I think 6X would be max. It would fit with A-Team constantly out dating the old. But I doubt higher. It says "more flexibility". I wouldn't doubt an "unwinged" combo or land air and sea combos
Maverick1986- Posts : 104
Join date : 2013-05-18
Re: *** New Combos ***
You can already have a 6x combo...
DevilJin6Six6- Posts : 252
Join date : 2012-08-08
Re: *** New Combos ***
guild, rarity, level, species, winged, skill
DevilJin6Six6- Posts : 252
Join date : 2012-08-08
Re: *** New Combos ***
DevilJin6Six6 wrote:guild, rarity, level, species, winged, skill
yeah I know,
you can also have guild, rarity, level, species, BP and skill.
But skill combos on any of the 5x forms aren't easy to get without spending 100+ ep.
Hopefully this will make it easier / more affordable, and also open the 7x or more combo.
EDIT: there is also x6 with rarity, level, species, winged, BP and skill with 22 bp wyrms. Forgot about that one!
Ologolos- Posts : 566
Join date : 2012-12-03
Age : 46
Location : Pittsburgh, PA
Re: *** New Combos ***
I'm thinkinf stuff like female, sea, air, multiped, and ugly.
robinsonsteve62- Posts : 338
Join date : 2012-09-15
Re: *** New Combos ***
Ologolos wrote:yessssss! I'm glad they're finally adding more in!
Maybe:
Horned Combo
Tailed Combo
Clawed Combo
Armored Combo
Weapon Combo
Multi-legged combo
I'm just psyched to see if there will be some opportunities to have x6 or x7 combos! maybe higher! yeahhh!
We won't know for sure until someone runs a new full data export.
Oh hey, guess that'll have to be me or such
Kinda busy this week though - maybe someone else has automated the data export by now?
robinsonsteve62 wrote:I'm thinkinf stuff like female, sea, air, multiped, and ugly.
Male / female might be possible, but the female tag has already been used on the A+ rank monsters for the special event summon.
multiped = crawler.
Maybe Boob monster.
Or Psychic / mental powers.
Horned seems rather possible.
bbr- Posts : 175
Join date : 2013-02-09
Location : Terra
Re: *** New Combos ***
Well, Horned is already a thing. Not a GOOD one... but if you like crappy, mostly unskilled A teams.... xD
This worries me greatly though. I despise "Winged" combo because it severely limits "legit" teams. This had better be something that increases valid team combos rather than restricts them even further.
Y'know what I think would be cool? If combos were staggered. e.g. you got a combo for having 3x of a combo, it got a little better for having 4x, then it hits the current combo strength at 5x.
Example:
3x Covert creatures = +2% ATK/DEF
4x Covert creatures = +5% ATK/DEF
5x Covert creatures = +10% ATK/DEF
If it's just a new flag on a creature to denote a particular combo, then Ateam sucks at making games
This worries me greatly though. I despise "Winged" combo because it severely limits "legit" teams. This had better be something that increases valid team combos rather than restricts them even further.
Y'know what I think would be cool? If combos were staggered. e.g. you got a combo for having 3x of a combo, it got a little better for having 4x, then it hits the current combo strength at 5x.
Example:
3x Covert creatures = +2% ATK/DEF
4x Covert creatures = +5% ATK/DEF
5x Covert creatures = +10% ATK/DEF
If it's just a new flag on a creature to denote a particular combo, then Ateam sucks at making games
p2mc28- Posts : 69
Join date : 2013-02-12
Age : 39
Re: *** New Combos ***
What do you consider a "legit" team?
ryesteve- Posts : 1418
Join date : 2012-05-25
Re: *** New Combos ***
p2mc28 wrote:Well, Horned is already a thing. Not a GOOD one... but if you like crappy, mostly unskilled A teams.... xD
This worries me greatly though. I despise "Winged" combo because it severely limits "legit" teams. This had better be something that increases valid team combos rather than restricts them even further.
Y'know what I think would be cool? If combos were staggered. e.g. you got a combo for having 3x of a combo, it got a little better for having 4x, then it hits the current combo strength at 5x.
Example:
3x Covert creatures = +2% ATK/DEF
4x Covert creatures = +5% ATK/DEF
5x Covert creatures = +10% ATK/DEF
If it's just a new flag on a creature to denote a particular combo, then Ateam sucks at making games
Nope,. horned is "NOT" a thing.
It might have been some months ago, but currently it's not a valid combo - it wont register, it doesn't give any bonus, nothing. Even the combo flag for it is not being exported right now.
Something new to use instead of wings would be great though, right now anything with wings is ridiculously overvalued, while anything without goes on the dump pile for cheap discards.
bbr- Posts : 175
Join date : 2013-02-09
Location : Terra
Re: *** New Combos ***
ryesteve wrote:What do you consider a "legit" team?
Just referring to the fact that "winged" monsters are just so much more valuable because of the combo bonus. Effectively makes things like non-winged Demons, Brutes, etc shunned.
A little analysis I did on AA Guild/Species combos. It's an event or three out of date at this point though:
I really do need to update the data since the last two events contained quite a few winged things.
But you can see, there's a lot of combos that offer 5 monsters. But... even after the last 2 events, I'm pretty sure there are still only those 5 different Winged setups, so people aim for those 5 setups. Everything else just feels sub-par.
p2mc28- Posts : 69
Join date : 2013-02-12
Age : 39
Re: *** New Combos ***
New combos active! Variations of species & rarity combos. I have an AA+ leader & 4 A+ in my main/defense form earning me the 1-4 Rarity: 10% acc/20% dodge. My reserve form is AA+ leader, one other AA+, & 3 A+. 2-3 Rarity: 8% acc/15% dodge.
Last edited by Jewelguy on Wed May 22, 2013 4:49 am; edited 1 time in total
Re: *** New Combos ***
3-2 species: 5% atk, 5% def, 5% hp. This is really crazy, lol.
Armitaage- Posts : 1264
Join date : 2012-08-26
Age : 39
Re: *** New Combos ***
When I get home I'll run a test on all the combos, then get to work updating my calc's innards, lol.
Armitaage- Posts : 1264
Join date : 2012-08-26
Age : 39
Re: *** New Combos ***
Is the new stuff active now?
bbr- Posts : 175
Join date : 2013-02-09
Location : Terra
Re: *** New Combos ***
It is. Currently collecting data on the various combos. I forsee many obscure monsters' prices skyrocketing, lol
Armitaage- Posts : 1264
Join date : 2012-08-26
Age : 39
Re: *** New Combos ***
I've run through all the new combos the bonuses are as follows:
Species
4-1 Atk 5, Def 5, HP 5, Acc 5
1-4 Atk 5, Def 5, HP 5, Acc 5
2-3 Atk 5, Def 5, HP 5
3-2 Atk 5, Def 5, HP 5
3-1-1 Atk 5, Def 5
2-2-1 Atk 5, Def 5
2-1-1-1 Atk 5, HP 5
5 species HP 5
Rarity
4-1 Acc 10, Dge 20
1-4 Acc 10, Dge 20
2-3 Acc 8, Dge 15
3-2 Acc 8, Dge 15
3-1-1 Acc 6, Dge 10
2-2-1 Acc 6, Dge 10
2-1-1-1 Acc 5, Dge 5
5 Rarities Acc 5
Species
4-1 Atk 5, Def 5, HP 5, Acc 5
1-4 Atk 5, Def 5, HP 5, Acc 5
2-3 Atk 5, Def 5, HP 5
3-2 Atk 5, Def 5, HP 5
3-1-1 Atk 5, Def 5
2-2-1 Atk 5, Def 5
2-1-1-1 Atk 5, HP 5
5 species HP 5
Rarity
4-1 Acc 10, Dge 20
1-4 Acc 10, Dge 20
2-3 Acc 8, Dge 15
3-2 Acc 8, Dge 15
3-1-1 Acc 6, Dge 10
2-2-1 Acc 6, Dge 10
2-1-1-1 Acc 5, Dge 5
5 Rarities Acc 5
Teirs_RL- Posts : 2
Join date : 2013-05-08
Re: *** New Combos ***
Lol, you beat me to the post, I did them a little while ago but didn't post cuz it's a pain to arrange the data when posting from my phone, lol, and I was nowhere near my computer.
Armitaage- Posts : 1264
Join date : 2012-08-26
Age : 39
Re: *** New Combos ***
Bad news. It's even worse now, since you no longer have to sacrifice the full species bonus to go mixed winged.p2mc28 wrote:Effectively makes things like non-winged Demons, Brutes, etc shunned.
ryesteve- Posts : 1418
Join date : 2012-05-25
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» Skill Level Up combos
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» Additional Combos
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