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EX Monsters

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EX Monsters - Page 5 Empty Re: EX Monsters

Post by Armitaage Wed Sep 04, 2013 10:11 pm

Yes, final stage will attack before AA+. Ex have varying Agility, with the final stage having 35, 1 more than AA+, which has 34.
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Post by Armitaage Thu Sep 05, 2013 7:08 am

Err... T, I need a little bit of help, can you please look in collections and tell me, what are the conditions for the Grand Species combo? Is it 5x monsters that have the word Grand in the name of their Species, or 5x of the same species? That is would Grand Species combo be triggered by a team with 2x Grand Demon, 2x Grand Brute, 1x Grand Wyrm, or do you have to have 5x Grand Demon, or 5x Grand Brute, etc? I must say, species combos have become quite complicated to keep up with now, lol.
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Post by ryesteve Thu Sep 05, 2013 9:31 am

Good question, but given you'd lose the species combo, the guild combo, and more than half of the guild match bonus, why would anyone want to put a form like that together?

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Post by cloudy09 Thu Sep 05, 2013 9:49 am

ryesteve wrote:Good question, but given you'd lose the species combo, the guild combo, and more than half of the guild match bonus, why would anyone want to put a form like that together?
'cause he can ;-D

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Post by Armitaage Thu Sep 05, 2013 9:49 am

No one would, probably, but that isn't my concern too much. I ask so that I can properly update the party calc with the new combos and Species. Speaking of, the Grand Species don't break the regular Species combos. That is, 4x Demon and 1x Grand Demon give you the Demon combo, not a 4-1 species.
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Post by ryesteve Thu Sep 05, 2013 9:58 am

Gotcha... and yeah, the latter makes sense, since the existing species down skills apply to the "Grand" versions.

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Post by Armitaage Thu Sep 05, 2013 10:08 am

Besides, it is possible that they'll release other Ex monsters for every guild that are different species, so this will apply then too, lol. Not that they NEED to, the Ex monsters out already easily make a complete form, but you never know.
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Post by cloudy09 Thu Sep 05, 2013 10:10 am

btw are the fully evolved grand versions tradable?

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Post by Armitaage Thu Sep 05, 2013 10:36 am

EX Monsters - Page 5 Screen11
There's your answer, cloudy, lol
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Post by cloudy09 Thu Sep 05, 2013 11:04 am

so why do they put grand version to the list in the trademarket? grml

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Post by Phantasma Thu Sep 05, 2013 1:16 pm

What is the max level for final stage EX monsters? I know stage 1 is 30, stage 2 is 70, stage 3 is 120. What's stage 4?

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Post by Drogan Thu Sep 05, 2013 3:03 pm

Stage four max lvl is 180.
Sin Stats 

          Psy dwn           IPD               Ded              IPA                   Health up      
       Lustrous Elith    Proud Elith    Jealous Elith  Murderous Elith   Avaricious Elith
Atk:     18480             18480            21840           19320                15120
Def:     16800             20160            13440           17640                16800
Hlth:    16800             13440            16800           17640                20160

Total stats: 
Atk: 199137
Def: 150064
Hp:  121823

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Post by EdwardStarbuck Thu Sep 05, 2013 3:05 pm

The EX cards have really killed the game for me.  Not only are they overpowered, but it's going to be boring to see everyone using the same forms over and over again.

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Post by Phantasma Thu Sep 05, 2013 8:30 pm

So I have enough BP saved up to do 1000 battles (250 BP @ 4 battles per BP used) should this be enough to get me all the stones to fully evolve an EX form? My current form is 218 bp (I heard form bp makes a difference in drop rates).

I think I may wait for them to do another battle challenge event before I do all this battling so that I can get some other rewards for my efforts.

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Post by Armitaage Thu Sep 05, 2013 8:46 pm

Using a 218 bp form myself, I hardly ever see yellow stones drop, let alone the other colors. You'd have much better luck by getting to floor 201 in the current event and spending ep instead.
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Post by Phantasma Fri Sep 06, 2013 1:23 am

Unfortunately, my max energy points are a whopping 35 and I don't want to re-ally and lose my big amount of battle points. So I think I'm stuck with battling. Sad

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Post by hgrubandT Fri Sep 06, 2013 2:11 am

Sorry for late reply, but grand species combo means u need to have five monsters that are the ex final form in your team. Could be 3 covert, 1 sin, 1 psycho.

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Post by Armitaage Fri Sep 06, 2013 2:34 am

Thanks, I'll figure out a way to process this in an update for the calc.
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Post by lennon_68 Fri Sep 06, 2013 9:42 pm

Do we know what the effect of the new skills is at skill level 20?  Sorry if it was in the thread and I missed it...

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Post by Armitaage Fri Sep 06, 2013 9:50 pm

We know, check the "complete list of skills" thread by NghiaLe further down in this subforum(general discussions)
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Post by hgrubandT Sat Sep 07, 2013 2:41 am

Guild dw+ 30%
Ipa+ 30%
Ipd+ 30%
Ded+ 30%
Health up+ 50%

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Post by TheFury Sat Sep 07, 2013 4:48 am

hgrubandT wrote:Guild dw+ 30%
 That doesn't make sense - normal Guild DW drops stats 40% (unless they changed it).

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Post by Armitaage Sat Sep 07, 2013 4:51 am

Normal guild down has always dropped stats by 20%, species down drops 40%.
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Post by TheFury Sat Sep 07, 2013 5:04 am

Armitaage wrote:Normal guild down has always dropped stats by 20%, species down drops 40%.
Ahhh, species down is the 40% one then. That makes much more sense. Memory updated.

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Post by Xcalibre Sat Sep 07, 2013 7:21 am

I have a tactics question.  (couldn't sleep and the mind wanders) If you have a limited supply of SOS to skill the final version which should go first?

IF you plan to be attack oriented team, IPA might seem like your top candidate.  But, if you are defense oriented then IPD might be your first choice.  Personally, I am actually leaning toward health up first. What do you think?
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