New Ex boost for Clan League
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New Ex boost for Clan League
Anyone know how which cards give which skill? and if the double value is hp def or atk?
soul88- Posts : 24
Join date : 2012-10-10
Re: New Ex boost for Clan League
i think it works the following way:
the cypher ex gives 5% bonus to parameter changing commands, such as guard or break
older ex gives 10% bonus
new ex gives 20% bonus
if a players leader matches the species of the ex that activated the bonus, the effect is doubled
for instance:
if a friend activates his psycho brute ex for a 10% bonus, and i (on the same team) have a brute or grand brute(grand or not doesnt matter) as leader then the bonus, if i use guard, is actually 20%, guild also doesnt matter, only the species does
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in addition, in the team formation page, when you put a ex in the ex slot, a bonus to the ex stat is added
for sin ex the atk power is 1.5x, which is then added to your total combat power (only atk, not def or hp)
for covert ex the hp is 1.5x, which is then added to your total combat power (only hp, not def or atk)
for psycho ex the def is 1.5x, which is then added to your total combat power (only def, not atk or hp)
lastly as for which ex gets which bonus, that im not sure about, so far my psycho brute and creation gets the inflate skill, a friends undead has beam. each one might have their own without correlation to anything else.
the cypher ex gives 5% bonus to parameter changing commands, such as guard or break
older ex gives 10% bonus
new ex gives 20% bonus
if a players leader matches the species of the ex that activated the bonus, the effect is doubled
for instance:
if a friend activates his psycho brute ex for a 10% bonus, and i (on the same team) have a brute or grand brute(grand or not doesnt matter) as leader then the bonus, if i use guard, is actually 20%, guild also doesnt matter, only the species does
------------------------
in addition, in the team formation page, when you put a ex in the ex slot, a bonus to the ex stat is added
for sin ex the atk power is 1.5x, which is then added to your total combat power (only atk, not def or hp)
for covert ex the hp is 1.5x, which is then added to your total combat power (only hp, not def or atk)
for psycho ex the def is 1.5x, which is then added to your total combat power (only def, not atk or hp)
lastly as for which ex gets which bonus, that im not sure about, so far my psycho brute and creation gets the inflate skill, a friends undead has beam. each one might have their own without correlation to anything else.
applesauce- Posts : 539
Join date : 2012-09-04
Age : 35
Location : US
Re: New Ex boost for Clan League
This is complicated i have covert grand wyrm ex and they get 1.5x def not hp hmm wonder if the stat is as random as the skill they get. if we still had a decent community we could prob have a list of most of them by now.
soul88- Posts : 24
Join date : 2012-10-10
Re: New Ex boost for Clan League
applesauce wrote:in addition, in the team formation page, when you put a ex in the ex slot, a bonus to the ex stat is added
for sin ex the atk power is 1.5x, which is then added to your total combat power (only atk, not def or hp)
for covert ex the hp is 1.5x, which is then added to your total combat power (only hp, not def or atk)
for psycho ex the def is 1.5x, which is then added to your total combat power (only def, not atk or hp)
lastly as for which ex gets which bonus, that im not sure about, so far my psycho brute and creation gets the inflate skill, a friends undead has beam. each one might have their own without correlation to anything else.
The stat that gets the bonus appears to be not dependent upon guild but upon the boost. Beam boosts HP, Knuckle boosts Atk, and Inflate boosts Def. At least that's the rule the 5 Exes I have follow.
As far as which Ex gets which bonus, that appears to be random. The Sin Exes have the pattern that the boosts go according to when the Ex was introduced: Knuckle, then Inflate, then Beam, and repeat. But none of the other guilds have that property. So who knows...
FrankF- Posts : 126
Join date : 2013-02-02
Re: New Ex boost for Clan League
FrankF wrote:applesauce wrote:in addition, in the team formation page, when you put a ex in the ex slot, a bonus to the ex stat is added
for sin ex the atk power is 1.5x, which is then added to your total combat power (only atk, not def or hp)
for covert ex the hp is 1.5x, which is then added to your total combat power (only hp, not def or atk)
for psycho ex the def is 1.5x, which is then added to your total combat power (only def, not atk or hp)
lastly as for which ex gets which bonus, that im not sure about, so far my psycho brute and creation gets the inflate skill, a friends undead has beam. each one might have their own without correlation to anything else.
The stat that gets the bonus appears to be not dependent upon guild but upon the boost. Beam boosts HP, Knuckle boosts Atk, and Inflate boosts Def. At least that's the rule the 5 Exes I have follow.
As far as which Ex gets which bonus, that appears to be random. The Sin Exes have the pattern that the boosts go according to when the Ex was introduced: Knuckle, then Inflate, then Beam, and repeat. But none of the other guilds have that property. So who knows...
thank you for correcting me.
1.5x bonus appears to be boost based.
the boosts themselves, im pretty sure has no particular pattern
applesauce- Posts : 539
Join date : 2012-09-04
Age : 35
Location : US
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