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Adding skills to AAA

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Adding skills to AAA Empty Adding skills to AAA

Post by DirtyD Wed Jul 31, 2013 11:29 pm

What are the recommended skills to add to an AAA? I have one with DodgeUp, and another with PAP, but will gladly change those if there are better skills to put on units with over 19K Atk & 21K Def.

Thanks!

DirtyD

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Adding skills to AAA Empty Re: Adding skills to AAA

Post by HelloKitty Thu Aug 01, 2013 3:04 am

Just to clarify.  You do mean AAA and not AAA+ right?  If that's the case I wouldn't recommend using skills on them at all.  Unless you are going to stick with an AAA form for quite some time.
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Post by rekt Thu Aug 01, 2013 11:17 am

HeroBaby wrote:Just to clarify.  You do mean AAA and not AAA+ right?  If that's the case I wouldn't recommend using skills on them at all.  Unless you are going to stick with an AAA form for quite some time.

Like hero said, if you're going to stay with the AAA reg then yea put a skill on it. But if you're planning on evolving it to AAA+ the skill you just put on it will be gone. Once evolved (AAA+) it will go back to "No Skill".

The skills that are most recommended: health up, attack up, attack down, defense up, and guild downs.

Specie downs are iffy because they concentrate on the majority but today lots are using mixed so it's going to be a gamble to use them.

Pdp, php, critical, and dodge are not great skills to put on a monster. Some people love pap because of the maximum 2k boost to each monster attack stat.

rekt
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Post by DirtyD Thu Aug 01, 2013 11:19 am

Either. I'm willing to stick with AAA for a while, or + them down the road. In both cases, what skill best improves the team iyo? IPA? Health? Dodge? Defense?

Thanks Smile

 *EDITED-- written at the same time as above post* 

Thanks for the answers!

So if my pair of AAA were given Dodge+ and PAP, would it best help my team to change those to ATK +/-, DEF +/-, or Health? Since an AAA was given PAP, should I instead try to get a AA+ that has IPA to improve even further?

Or if those AAAs are junk because of their skills, should I just sell them for better AA+ in the marketplace?

DirtyD

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Post by rekt Thu Aug 01, 2013 3:40 pm

DirtyD wrote:Either. I'm willing to stick with AAA for a while, or + them down the road. In both cases, what skill best improves the team iyo? IPA? Health? Dodge? Defense?

Thanks Smile

 *EDITED-- written at the same time as above post* 

Thanks for the answers!

So if my pair of AAA were given Dodge+ and PAP, would it best help my team to change those to ATK +/-, DEF +/-, or Health? Since an AAA was given PAP, should I instead try to get a AA+ that has IPA to improve even further?

Or if those AAAs are junk because of their skills, should I just sell them for better AA+ in the marketplace?

It is better to have AA+m20 team than adding 1-3x AAA reg with AA+m20s. Stat-wise you're weaker with 1-3x AAA reg because you lose combo bonuses. Even if the stats are higher, they aren't worth the amount of battle points you need to use them...

You would need at least 2x AAA+ to make a difference with AA+m20s

Dodge and critical are chance skills not recommended keeping as skills. Wait until 8/6 when spirits (atk+, def+, def-) are given out for this event, prices on them will drop in prices even more Very Happy

rekt
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