the new skilling system
+3
ryesteve
God_of_War
qpwoalsk
7 posters
Page 1 of 1
the new skilling system
Im sure a lot of you have realised A team changed the skill up
success percentage so does anyone have new system out there?
I just failed 4 times using (4) to level my fire n ice ipa from (15), however
using (5) seemed to work making me think (5) is now the new (4).
Problem is getting from(4)to (5) is difficult, but I am unsure
whether to use (2)' or (3)'s?
Someobe else also suggested using (3) to level is more efficient.
Any ideas?
qpwoalsk- Posts : 234
Join date : 2012-10-25
Re: the new skilling system
I leveled from (1) to (20) 3 days ago with just 3 losses total. 2 singles getting to (4) and my only stack failure at (18). My system is set in stone.
Singles up to (4)
(3) up to (5)
(4) all the way to (20)
I have a couple of idiosyncrasies that I swear by to have so few failures! Only 3 stack failures total in the last 3 monsters I have leveled.
1. Sacrifice animation is always on.
2. When using singles I stop the animation when the spikes are half way through their drop!
3. When using stacks I ALWAYS let the full animation sequence play out.
4. If a single fails then using a stack straight after has never failed. For instance when leveling Health I would build a random stack of Att+. If a single fails I use a readied stack of Health on my main monster to level, let the animation run and get skill up every time.
Singles up to (4)
(3) up to (5)
(4) all the way to (20)
I have a couple of idiosyncrasies that I swear by to have so few failures! Only 3 stack failures total in the last 3 monsters I have leveled.
1. Sacrifice animation is always on.
2. When using singles I stop the animation when the spikes are half way through their drop!
3. When using stacks I ALWAYS let the full animation sequence play out.
4. If a single fails then using a stack straight after has never failed. For instance when leveling Health I would build a random stack of Att+. If a single fails I use a readied stack of Health on my main monster to level, let the animation run and get skill up every time.
God_of_War- Posts : 228
Join date : 2012-09-05
Re: the new skilling system
You could do this sitting under a ladder with a black cat on your lap, and it's not going to affect your success rates any more than timing when you click the animation sequence.
ryesteve- Posts : 1418
Join date : 2012-05-25
Re: the new skilling system
I have to confess that I have also given up on the "level up to level 2 first, skill up, level up again, skill up, etc etc" stack-building ritual.
Rationality is depressing!
Rationality is depressing!
Deathblob- Posts : 479
Join date : 2012-12-01
Re: the new skilling system
ryesteve wrote:You could do this sitting under a ladder with a black cat on your lap, and it's not going to affect your success rates any more than timing when you click the animation sequence.
I know what you are saying but you don't know that for sure. Whenever I click as soon as it will let me I get horrible results and mostly fail.
God_of_War- Posts : 228
Join date : 2012-09-05
Re: the new skilling system
Yeah, you can't know anything for sure. In order to get through life, you have to lean towards what's logical and reasonable. And the idea that A Team has implemented a secret click-timing mini-game within skill sacrificing, is neither of those things.
ryesteve- Posts : 1418
Join date : 2012-05-25
Re: the new skilling system
ryesteve wrote:Yeah, you can't know anything for sure. In order to get through life, you have to lean towards what's logical and reasonable. And the idea that A Team has implemented a secret click-timing mini-game within skill sacrificing, is neither of those things.
lol killjoy
I don't think anyone is seriously standing by these rituals as concrete ways to boost skill leveling, it's all just casual "mysticism"
I'm pretty sure that saying "come on, come on, come on, come on" under my breath when I'm stopped at an intersection doesn't make the red light turn green any faster, but I can't imagine that it makes it turn any slower, or hurts anybody.
JessicaMD- Posts : 556
Join date : 2012-09-09
Re: the new skilling system
Yeah, it doesn't hurt, but the OP was looking for legit advice I think...
ryesteve- Posts : 1418
Join date : 2012-05-25
Re: the new skilling system
ryesteve wrote:Yeah, it doesn't hurt, but the OP was looking for legit advice I think...
If you read the first half of my post you will find I gave legit advice also.
God_of_War- Posts : 228
Join date : 2012-09-05
Re: the new skilling system
actually guys the first pot method worked so well... i didnt fail a (4) using the method
and all the times i cancelled animation in middles dven for (3) to (4) nothing
failed...
and all the times i cancelled animation in middles dven for (3) to (4) nothing
failed...
qpwoalsk- Posts : 234
Join date : 2012-10-25
Re: the new skilling system
Thanks god_of_war by the way lol
qpwoalsk- Posts : 234
Join date : 2012-10-25
Re: the new skilling system
God_of_War wrote:I leveled from (1) to (20) 3 days ago with just 3 losses total. 2 singles getting to (4) and my only stack failure at (18). My system is set in stone.
Singles up to (4)
(3) up to (5)
(4) all the way to (20)
I have a couple of idiosyncrasies that I swear by to have so few failures! Only 3 stack failures total in the last 3 monsters I have leveled.
1. Sacrifice animation is always on.
2. When using singles I stop the animation when the spikes are half way through their drop!
3. When using stacks I ALWAYS let the full animation sequence play out.
4. If a single fails then using a stack straight after has never failed. For instance when leveling Health I would build a random stack of Att+. If a single fails I use a readied stack of Health on my main monster to level, let the animation run and get skill up every time.
haha funny
i think the result is already made when you click the "Sacrifice" button (because there is "Now loading" then) , not when you click the screen during the sacrifice animation (no "Now loading" then)
bacsiha- Posts : 552
Join date : 2012-10-09
Re: the new skilling system
Not sure what is going on anymore but I used 4 single sacs for agility and couldn't get past lvl 2. My phone won't survive that scenario again
Guthrie- Posts : 47
Join date : 2012-09-22
Location : San Diego
Similar topics
» Skilling up at level 70.
» Question on Skilling up
» Skilling up a maxed monster
» Target system
» Auction system
» Question on Skilling up
» Skilling up a maxed monster
» Target system
» Auction system
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|