Guild gameplay differences? (Rancor, Sin, Tyranny)
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Guild gameplay differences? (Rancor, Sin, Tyranny)
Besides having a bonus to your monsters of your guild and fighting only players of the other 2 guilds, I was wondering if there is anything else different. It seems when I do missions I get descriptions that consist of doing things that seem mean to the enemies, something that seems like Rancor would do. I was wondering at the least if mission descriptions are different depending on what guild the player belongs to.
Here's a few from the last I got:
Here's a few from the last I got:
- Spoiler:
- Use nearby windmill to mush up spies.
Make "red" bread.
Nightmirror- Posts : 81
Join date : 2013-02-06
Re: Guild gameplay differences? (Rancor, Sin, Tyranny)
The mission text does not change. As far as I know, there are no gameplay differences between clans. Being Covert just means fewer ranking reward AAs going around, less competition for covert monsters (read as cheaper), and getting attacked more often due to larger numbers of players in other clans.
faithnomorex- Posts : 322
Join date : 2012-09-04
Re: Guild gameplay differences? (Rancor, Sin, Tyranny)
I see. Well, I was expecting maybe the game developers to put a little more into it than that. At the beginning of the game, it seemed like a serious choice with the descriptions given. I also remember in the tutorial, I think there was Fairy Doyen Tita. I wonder if that's different depending on guild, or random, or changes, although that would be a very minor difference.
Nightmirror- Posts : 81
Join date : 2013-02-06
Re: Guild gameplay differences? (Rancor, Sin, Tyranny)
No, it's always Fairy Tita.Nightmirror wrote:I see. Well, I was expecting maybe the game developers to put a little more into it than that. At the beginning of the game, it seemed like a serious choice with the descriptions given. I also remember in the tutorial, I think there was Fairy Doyen Tita. I wonder if that's different depending on guild, or random, or changes, although that would be a very minor difference.
Bestron2- Posts : 217
Join date : 2012-09-02
Location : Sydney, Australia
Re: Guild gameplay differences? (Rancor, Sin, Tyranny)
Okay. It seems like the different guilds are mostly just a way to give the player a sense of purpose in the beginning, and a reason for fighting the players of other guilds. I guess that's all it is. (besides different monsters for different guilds of course, with each their respective colors)
Nightmirror- Posts : 81
Join date : 2013-02-06
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