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DS Visual Bestiary

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Post by Horg Sun Dec 02, 2012 2:50 pm

Retired, use the DS Wiki or Armitaage's Calculator


Last edited by Horg on Wed May 01, 2013 11:57 am; edited 16 times in total
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Post by Armitaage Sun Dec 02, 2012 3:01 pm

good idea, but i am working on a similar tool, only in website form, not a google doc. it will take me a while to do it, i'm messing with html, php, AND mysql, lol. it will not, however, have pics for upcoming monsters, just for current monsters, lol.
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Post by larry378 Sun Dec 02, 2012 5:27 pm

This is great!

How did you get the monster box profiles with the grading letter?

These things:
DS Visual Bestiary 53028_small


I've been thinking of making some sort of automatic signature generator that could take a three strings;
playername, rank, clan name

and have a couple drop-down selects for;
guild, monsters in party

and one upload;
clan logo

to generate something like this
DS Visual Bestiary Sigfor10

obviously the finished product would have fancier fonts, a textured background of some sort (red for sin, purple for tyranny, green for cov), and pending on guild, different guild logos;
DS Visual Bestiary Emblem12
DS Visual Bestiary Emblem13


I suppose the whole 'rank' part might not be a great idea since that changes on a daily basis; perhaps something which said "Rank: Top X00" might be less update intensive.

Maybe the clan box could be moved to the far left of the whole thing for some symmetry, idk.


Armitaage wrote:good idea, but i am working on a similar tool, only
in website form, not a google doc. it will take me a while to do it, i'm
messing with html, php, AND mysql, lol. it will not, however, have pics
for upcoming monsters, just for current monsters, lol.


if you implement the entire bestiary in sql, I would suggest including a
"nicknames" field, I don't know the exact varchar(n) which would be
needed for all nicknames for all monsters without possibly using
multiple entries which de-normalize the whole thing, but one thing I
always found frustrating with the regular bestiary (as terrific a tool
as it is) is having to enter full monster names into the party calc...

It would be great to be able to type in "DDD" or "Sekh" or "Puri" instead
of Deep Dark Demon, Blood Quencher Sekhmet, Child of Purification. Maybe
having an auxiliary "nickname" search query (I'm assuming you're going
to be making some form of interface for this?) that allows nickname
search...
something along the lines of

select * from monster
where monster_nickname like '[USER ENTRY]%';

used like

select * from monster
where monster_nickname like 'nwd%';

like, and select * being used to allow for searches where multiple monsters have similar nicknames
e.g. blood; are we talking about sekh? braize? blood suck rampage fly?

so if you type in blood, it should pull up all of them.
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Post by Horg Sun Dec 02, 2012 5:43 pm

You wouldn't need a nickname field, you would just run a select on the ID# that all monsters have.

Select * From Monster_Table M Where M.ID = 53017

that would return an Elite Dragonborn +

http://res.game.darksummoner.com/en/s/cards/53017_small.png

^^ that link is the monster pic with the rarity, monster ID is based of 3 sets of numbers...

# - Rarity (4=A,5=A+,6=AA,7=AA+)
# - Guild (0=Sin, 3=Rancor, 6=Tyranny)
#
#
# - Incremented Number, where first monster released = 001
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Post by kheimon Sun Dec 02, 2012 5:52 pm

Larry, that seems great! Make sure to share it once you get it done Smile
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Post by larry378 Sun Dec 02, 2012 6:49 pm

Horg wrote:You wouldn't need a nickname field, you would just run a select on the ID# that all monsters have.

Select * From Monster_Table M Where M.ID = 53017

that would return an Elite Dragonborn +

http://res.game.darksummoner.com/en/s/cards/53017_small.png

^^ that link is the monster pic with the rarity, monster ID is based of 3 sets of numbers...

# - Rarity (4=A,5=A+,6=AA,7=AA+)
# - Guild (0=Sin, 3=Rancor, 6=Tyranny)
#
#
# - Incremented Number, where first monster released = 001


well, yes, but I'm talking about nickname search.

where you type in "elite db" and it churns out elite dragonborn. The regular search would certainly be useful; but I think an additional nickname search would be very helpful; especially for the party calculator, typing in the full name is tricky sometimes. is it "nether world dragon"? "netherworld dragon"? why is immoral witch hilda "immoral witch hilda+"? On user-end, it would be much easier to say "nwd", or "hilda". Obviously, some of these can pull from the name field (like '%hilda%' from monster_name), but some non-inclusive nicknames like DDD, the nickname field would be handy, because seriously, who wants to type out "Deep Dark Demon".



Very cool method you have for getting the monster full and profile pictures!


kheimon wrote:
Larry, that seems great! Make sure to share it once you get it done

Actually, I was thinking this could easily be adapted from the existing party calculator on the bestiary, (a new tab for party calculator with sig), It should be able to pull the profile images from monsters just switching _big.png to _small.png, and have the guild textured background and logo be pulled from the guild field which is used for the 5.5% calculations. Playername, and Rank could be simply entered into the relevant cells, and then the only tricky remaining part would be clan logo; a hurdle which at this point I am unsure as to how to simply resolve simply

Something that looks like this integrated into the party calculator

DS Visual Bestiary Sample10


obviously with a fancier texture, fancier fonts/wordart etc... I'm pretty bad at the graphical design part of this, but I'm sure someone out there could integrate some good looking backgrounds and fonts into this logical design structure
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Post by Armitaage Sun Dec 02, 2012 10:09 pm

lol, i'll think on the nicknames thing, was thinking on just using a selector based on rarity and guild, which automatically creates a list of monster names, in alphabetic order once it pulls them up from db. but we'll see, i haven't started on it just yet, have a lot of php/html/mysql projects to do, and i'll probably need a long weekend for it anyway, lol.
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Post by kheimon Mon Dec 03, 2012 8:05 pm

I see you've done it Armitaage! Did you put it on the bestiary? Or elsewhere?
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Post by Armitaage Mon Dec 03, 2012 8:51 pm

Lol, actually I did this the hard way using gimp, not using a sig generator. Sorry, I have not tried making one, lol.
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Post by kheimon Sun Dec 09, 2012 4:04 pm

Horg wrote:DS Monster Artwork Tool
http://tinyurl.com/cpjw6eh

Very interesting tool Horg, congrats on your work. I added a sheet showing all the upcoming monsters at once for a quick look, because I hate going through each one at a time. Thought it might be usefull to others.

Also this needs to be on the forum top banner alongside bestiary. Even better yet, could it be possible to fuse the two documents?
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Post by Horg Sun Dec 09, 2012 8:38 pm

It would be very possible to combine the Bestiary and this one, however I would worry about it slowing down the Bestiary sheet load time.
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Post by Armitaage Sun Dec 09, 2012 8:45 pm

yeah, bestiary already takes way too long to load, imo.
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Post by faithnomorex Sun Dec 09, 2012 9:33 pm

Armitaage wrote:yeah, bestiary already takes way too long to load, imo.

There are lots of tabs that have been copied... we could clear some of those out. It would probably help, at least a little.

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Post by Horg Sun Dec 09, 2012 10:34 pm

spent some time optimizing the lookups tonight, should run smoother, also got rid of the hidden reference cells EVERYONE KEPT UNHIDING....
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Post by Horg Mon Dec 10, 2012 2:39 am

and then some shit happened with google.....and they lost large portions of my work when I mistakenly copy-pasted too much data....starting from scratch and making it better, should be done tomorrow night
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Post by Horg Tue Dec 11, 2012 6:17 pm

Ok it's rebuilt bigger better and faster, let me know what you guys think. Will be adding the upcoming content back when...there is upcoming content available. Also changed the name to better reflect the purpose, I hope I'm not stepping on the toes of our bestiary owners.
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Post by SwtLaotiaNix7 Tue Dec 11, 2012 7:26 pm

sick work..the drop downs are a welcome addition!

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Post by Armitaage Tue Dec 18, 2012 12:24 pm

if you're only interested in seeing a monster's full picture, not it's name or stats, here's a fun link. just enter the monster's id number and press Look Up, doesn't get any simpler than that.


note: this is only for fun, although i will be using the lessons learned from it for future, more serious, scripts.
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Post by Horg Wed Dec 19, 2012 1:53 pm

Updated with all the info I could muster for this new event, added in an upcoming monster lookup which will update in real time with no need for my intervention!!! The second they release, you can see them with the tool.

I will happily take any constructive criticism about the tool, so send all your ideas/comments to my PM box or ds.visual.bestiary@gmail.com
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Post by Horg Fri Dec 21, 2012 4:24 pm

Party Builder is ready for some beta testing, let me know what you think.
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Post by SwtLaotiaNix7 Fri Dec 21, 2012 6:33 pm

Party Builder works like a charm. Although when I input my team, guild, and clan bonus that total team stats at the bottom don't match what shows in game. By that I mean I am looking at the one that says Base Stats + Combos, which should be what they show in game when u are putting together your team.

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Post by Horg Fri Dec 21, 2012 10:18 pm

Yeah I noticed that as well, and noted it in the instructions, I'm trying to figure out the small difference, it has to be the order of some of my calcs. I'll figure it out soon but with xmas coming around I probably wont get to it until next week, the difference is pretty minimal, only ~200 on my team.
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Post by SwtLaotiaNix7 Fri Dec 21, 2012 10:44 pm

Bout 2k for my team

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Post by Armitaage Mon Dec 24, 2012 12:26 pm

psst, have a look at the max lvl party calculator i put up in the other ds bestiary, lol. i swear, it's accurate as hell at max level, lol. you're of course free to use the ideas of my formulas to improve your own, lol, and add support at different levels, not just max level. one key thing is, use the int() function. what it does is it only takes the integer part of a number, and discards the fractal part. so 1.2345 becomes 1, same as 1.9876 will also become 1. this is done after each combo computation. and yes, combo order DOES matter, because of the discarding bit. this is why the other two party calculators in the regular bestiary are a couple of hundred points off, because they don't discard the fractal part.
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Post by Horg Tue Dec 25, 2012 9:55 pm

yeah I haven't taken a look at all at it since I last posted, will work on fixing it now. Reworked the sheet so it shows AAA, was also missing some upcoming because I was short sighted and didn't think they'd release soooo many new monsters.
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