The return of mobius ages - Vagrant Lands

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Re: The return of mobius ages - Vagrant Lands

Post by Horg on Mon Jan 07, 2013 11:06 am

episparh wrote:
robinsonsteve62 wrote:They need to make this right cause these full prog+ teams many of us bought wernt cheap

Why? You still get x6 bonus to your attack if you use x5 specialists you will miss only the combos and 20% bonus for full formation, thou having 5 progressions only reduce clicking than if it was one alone

Robin was building on the fact that the fine red text states that "Even with multiple specialist Monsters at once, only individual bonuses are used.", which can be seen as "Event monsters do not stack, only leader gains the x6 attack"

we have seen that wording before though, I believe it was a couple 'Drops of Darkness clones' ago when x5 progs gave you WAY more drops than 1.
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Re: The return of mobius ages - Vagrant Lands

Post by Ologolos on Mon Jan 07, 2013 11:09 am

Horg wrote:
So is it confirmed? The progs don't stack?

Yes we all tested it against the event that isn't out yet...


LOLOL too funny... sorry for laughing dude who just got burned.

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Re: The return of mobius ages - Vagrant Lands

Post by bacsiha on Mon Jan 07, 2013 11:10 am

qpwoalsk wrote:holy shiet

So is it confirmed? The progs don't stack?

Despite how greedy A-team becomes more and more each day since
I started playing, I'm amazed they are still able to shock me with
each new event.

dont know until the event release
I remember a previous event (Stalactite?) Ateam said that too, but the progs was stackable !

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Re: The return of mobius ages - Vagrant Lands

Post by robinsonsteve62 on Mon Jan 07, 2013 11:13 am

Well no one ASSUMED they stacked....it was advertised in multiple locations on the original home screen for the event...and yes I remember that the DID say it so no one ASSUMED squat. And I could care less about the combos when each prog+ get 6x rates that still better than any team out there. So yes they DO need to make it right since they changed a huge part of the event that people paid REAL $$$ for.

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Re: The return of mobius ages - Vagrant Lands

Post by ryesteve on Mon Jan 07, 2013 11:39 am

Horg wrote:Robin was building on the fact that the fine red text states that "Even with multiple specialist Monsters at once, only individual bonuses are used.", which can be seen as "Event monsters do not stack, only leader gains the x6 attack"
Hardly... geez, mobius was worded exactly the same way. Why is everyone freaking out NOW and thinking this somehow translates to "non-stackable"? They're just stressing that the bonuses (note, plural) don't apply to the whole formation, just to each individual prog.

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Re: The return of mobius ages - Vagrant Lands

Post by episparh on Mon Jan 07, 2013 11:56 am

ryesteve wrote: Why is everyone freaking out NOW and thinking this somehow translates to "non-stackable"? They're just stressing that the bonuses (note, plural) don't apply to the whole formation, just to each individual prog.

I am freaking because the rewards are not the same, all the A monsters from this event are SH*TS - literally

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Re: The return of mobius ages - Vagrant Lands

Post by ryesteve on Mon Jan 07, 2013 11:58 am

At least the kept the Elves the same...

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Re: The return of mobius ages - Vagrant Lands

Post by bacsiha on Mon Jan 07, 2013 12:13 pm

Hope new A event have skill
agility up may be cheers

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Re: The return of mobius ages - Vagrant Lands

Post by darkeon on Mon Jan 07, 2013 1:09 pm

I have a question: if i use a dark summon, there's a chance of summoning a prog, or do i have to wait until 9th? This event being postponed a while ago now it's confusing me Razz

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Re: The return of mobius ages - Vagrant Lands

Post by Scratch102 on Mon Jan 07, 2013 1:40 pm

Prior to the Ice Spire event (like during the 8 hours the previous event ended) I burned some free dark summons and got one of the progs from the recently ended event (Tide Demon).

So I would guess doing summons once VL has started again... but it is complicated since it already started once and the progs may be in the summon pool already??

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Re: The return of mobius ages - Vagrant Lands

Post by Horg on Mon Jan 07, 2013 1:51 pm

The progs for Vagrant Lands have been in the summon pool since the first attempted release.
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Re: The return of mobius ages - Vagrant Lands

Post by Scratch102 on Mon Jan 07, 2013 2:00 pm

Horg wrote:The progs for Vagrant Lands have been in the summon pool since the first attempted release.

Thanks for clearing that up, and JUST to nail it down, once they are in the pool, they are not purged...like ever. So there is an equal chance to summon a Inos as there is to summon Quicksand... yay!

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Re: The return of mobius ages - Vagrant Lands

Post by yinston on Mon Jan 07, 2013 3:16 pm

After rereading the fine print it really doesnt say anything about stacking or not. I guess they feel its important for us to know that having 5x prog cards wont give 30x multiplier.

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Re: The return of mobius ages - Vagrant Lands

Post by episparh on Mon Jan 07, 2013 4:24 pm

LOL x30 multplier ... who assumed such nonsense

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Re: The return of mobius ages - Vagrant Lands

Post by FireThunder on Mon Jan 07, 2013 7:58 pm

I did a few Dark Summons today and got a Terra Ogame AND a Druj Nasu, lol.

My friend topped that with his three Inos in a row. *boggle*

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Re: The return of mobius ages - Vagrant Lands

Post by Deathblob on Mon Jan 07, 2013 8:14 pm

Any verdict on the best approach for just 1 prog?

Should I go with my form after the 1st attack (obv Aya as leader)?

Or Aya & 4x1BP C/C+? And in this case should I bother to max lvl those C/C+?

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Re: The return of mobius ages - Vagrant Lands

Post by romeospcol on Mon Jan 07, 2013 8:31 pm

If anyone can help, I need an active clan to join before this event starts... anybody have a spot? I am a daily player and I contribute as often as possible... player ID is 2164537424.

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Re: The return of mobius ages - Vagrant Lands

Post by ryesteve on Mon Jan 07, 2013 10:13 pm

The first thing anyone will ask is what level you're at...

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Re: The return of mobius ages - Vagrant Lands

Post by romeospcol on Mon Jan 07, 2013 10:19 pm

Sorry, I am level 88, rancor, and have a max covert winged wrym team. Working on a second covert beast team...

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Re: The return of mobius ages - Vagrant Lands

Post by qpwoalsk on Mon Jan 07, 2013 10:48 pm

Wait wait wait. So in terms of bp efficiency with attack, having 5 x aya is the same as a team of 1 with 4 other C+ since the ratio is nearly the same?

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Re: The return of mobius ages - Vagrant Lands

Post by Horg on Tue Jan 08, 2013 1:00 am

no, it depends on the boss defense, go to the visual bestiary link in my thread, I have a party calc just for vagrant
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Re: The return of mobius ages - Vagrant Lands

Post by BigBad on Tue Jan 08, 2013 1:32 am

so does anyone know whether Decrease Enemy Defense skill does anything to raid bosses?

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Re: The return of mobius ages - Vagrant Lands

Post by -WRATH- on Tue Jan 08, 2013 3:25 am

BigBad wrote:so does anyone know whether Decrease Enemy Defense skill does anything to raid bosses?

I dont think so. last time when vagrant opened breifly the fight screen was like raid boss screen and when i attacked the boss the skills were not utilized.

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Re: The return of mobius ages - Vagrant Lands

Post by Armitaage on Tue Jan 08, 2013 10:59 am

what i find interesting is people's refusal to sell at average prices now, when thy are considered average, lol. they fail to realize that when vagrant starts in just over a day, skill prices will sink through the floor, lol, and today's average will then be the high selling price, lol. you have no idea how hard it is trying to offer 2 ep for dea(4) now, when in just over a day dea(4) will be selling for 1 ep on average, lol. traders ingame seem to be living in a blissful paradise of their own imagining, lol.

sorry for small rant, but come on! just sell at buyers' prices NOW, when someone is actually buying, lol.

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Re: The return of mobius ages - Vagrant Lands

Post by bacsiha on Tue Jan 08, 2013 11:08 am

Armitaage wrote:what i find interesting is people's refusal to sell at average prices now, when thy are considered average, lol. they fail to realize that when vagrant starts in just over a day, skill prices will sink through the floor, lol, and today's average will then be the high selling price, lol. you have no idea how hard it is trying to offer 2 ep for dea(4) now, when in just over a day dea(4) will be selling for 1 ep on average, lol. traders ingame seem to be living in a blissful paradise of their own imagining, lol.

sorry for small rant, but come on! just sell at buyers' prices NOW, when someone is actually buying, lol.

so defeat the boss give many many skills, right ?

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Re: The return of mobius ages - Vagrant Lands

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