Tower/Snake King Event - Hallow's Eve
+9
TheFury
zzz1998
echoside
Ologolos
MoRandi
Xcalibre
ryesteve
Dranagh
Armitaage
13 posters
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Tower/Snake King Event - Hallow's Eve
Looks like all towers will now feature Snake King like lotteries, for better or worse. On the upside, more agi monsters(although they'll be very rare) and ommfg, preemptive strike AAs. Good thing that we have AAAs and Exs to ensure that preemptive strike stays a shitty skill.
Armitaage- Posts : 1264
Join date : 2012-08-26
Age : 39
Re: Tower/Snake King Event - Hallow's Eve
Yay. The previous one was such a smash success after all...
If this means the Death Summoners/McFlies will be gone for good btw, I'm most likely not going to bother with this one either...
If this means the Death Summoners/McFlies will be gone for good btw, I'm most likely not going to bother with this one either...
Dranagh- Posts : 13
Join date : 2013-03-21
Re: Tower/Snake King Event - Hallow's Eve
No information on McWuss at this time, all we can do is wait and see. I just want 30+ pages of monsters in my gift box and I'll be ecstatic with the event. Better yet, 300+ pages, now that I think about it, lol.
Armitaage- Posts : 1264
Join date : 2012-08-26
Age : 39
Re: Tower/Snake King Event - Hallow's Eve
Since what we know so far is pretty much a carbon copy of the event that ended, what, 10 days ago? I think we can be pessimistically confident that we won't see McFly this time either.
I'm really starting to feel like ATeam is just trolling us now...
I'm really starting to feel like ATeam is just trolling us now...
ryesteve- Posts : 1418
Join date : 2012-05-25
Re: Tower/Snake King Event - Hallow's Eve
I noticed a couple of other changes:
1 the summoner of fortitude gives jewels now and not dark summons
2 there was no mention of Hunter points and prizes.
3 you need 10 candies for 1 reward.
1 the summoner of fortitude gives jewels now and not dark summons
2 there was no mention of Hunter points and prizes.
3 you need 10 candies for 1 reward.
Xcalibre- Posts : 471
Join date : 2012-12-16
Re: Tower/Snake King Event - Hallow's Eve
Yes, noticed that too, tower events become shiter and shiter with every one that comes...hope after 100 F we wont have those forced battles aswellXcalibre wrote:I noticed a couple of other changes:
1 the summoner of fortitude gives jewels now and not dark summons
2 there was no mention of Hunter points and prizes.
3 you need 10 candies for 1 reward.
MoRandi- Posts : 339
Join date : 2013-02-15
Re: Tower/Snake King Event - Hallow's Eve
I like this... I want the agi monster. And I'm glad to see my 3 PS super stacks might be worth something now, lol.Armitaage wrote: On the upside, more agi monsters(although they'll be very rare) and ommfg, preemptive strike AAs.
*CANT WAIT* to see 7 billion freakin' golems in TM trying to be sold for 1 ep per... :-/
Ologolos- Posts : 566
Join date : 2012-12-03
Age : 46
Location : Pittsburgh, PA
Re: Tower/Snake King Event - Hallow's Eve
And again not a single SoS
echoside- Posts : 314
Join date : 2013-01-12
Re: Tower/Snake King Event - Hallow's Eve
SOS will become legend from what i see, now u can't evolve Ex's skills even if u have EPs to spend, or the last ones will be sold for freakin high prices, i wonder if soo they reach 100 EP per piece...
MoRandi- Posts : 339
Join date : 2013-02-15
Re: Tower/Snake King Event - Hallow's Eve
Just like GES, and skill spirits, Ateam will flood the market with SOS when you least expect it. Most likely right after you pay 100ep per SOS.MoRandi wrote:SOS will become legend from what i see, now u can't evolve Ex's skills even if u have EPs to spend, or the last ones will be sold for freakin high prices, i wonder if soo they reach 100 EP per piece...
zzz1998- Posts : 155
Join date : 2012-10-15
Re: Tower/Snake King Event - Hallow's Eve
And when i think ~2 months ago i have over 30 SOS/+ and sold for nothing...
MoRandi- Posts : 339
Join date : 2013-02-15
Re: Tower/Snake King Event - Hallow's Eve
If you want to feel better about that, ask people what they sold their celestial lightning spirits for, way back during that event where everyone got them as progress prizes.
ryesteve- Posts : 1418
Join date : 2012-05-25
Re: Tower/Snake King Event - Hallow's Eve
Lol, yeah, the 15 bp battle tournament literally flooded the market with thunder spirits and everyone and their dog, cat, parrot, and their pet gerbil put them on balrogs of all things, lol. The most retarded use of thunder spirits ever, imo. Even before A/+ monsters became sac fodder only, back when A+ forms were still worth having, I was very derisive of the 'tards that wasted their thunder spirits on balrogs, lol.
Armitaage- Posts : 1264
Join date : 2012-08-26
Age : 39
Re: Tower/Snake King Event - Hallow's Eve
Would it be too much to ask for ATeam to randomize something as straight-forward as a dice roll? Is anyone here averaging 7? I've collected data from 4 players so far, and all of them are around 6.5
ryesteve- Posts : 1418
Join date : 2012-05-25
Re: Tower/Snake King Event - Hallow's Eve
I don't know when that time was, i play the game from 3rd january and even then a thunder spirit was 1000+ so i have no knowledge of what you guys talk about
P.S.: Armitaage you meant flooded the auctions
P.S.: Armitaage you meant flooded the auctions
MoRandi- Posts : 339
Join date : 2013-02-15
Re: Tower/Snake King Event - Hallow's Eve
No, I mean the market. Not the trade market ingame feature, but rather the virtual market consisting of traders. Back then serious traders that made up the market avoided the auctions like the bubonic plague.
Steve, I'm averaging about a 7-9 myself, which is statistically normal. Statistically speaking, if you're rolling between 5 and 9 most of the time, you're not getting skewed results. Two thirds of the time, the roll will be between those two values, and 7 is the most common result. Source: http://boardgames.about.com/od/dicegames/a/probabilities.htm
Steve, I'm averaging about a 7-9 myself, which is statistically normal. Statistically speaking, if you're rolling between 5 and 9 most of the time, you're not getting skewed results. Two thirds of the time, the roll will be between those two values, and 7 is the most common result. Source: http://boardgames.about.com/od/dicegames/a/probabilities.htm
Armitaage- Posts : 1264
Join date : 2012-08-26
Age : 39
Re: Tower/Snake King Event - Hallow's Eve
Yeah, i know that. I also know that the chances that 4 out of 4 players would be under the expected mean is no better than 1 in 16, hence my suspicions
ryesteve- Posts : 1418
Join date : 2012-05-25
Re: Tower/Snake King Event - Hallow's Eve
They're not that far below the expected mean. Remember, the mean observed by a player can vary slightly, largely dependent on the sample size. We can't make a generalization of the randomness of the roll, unless our sample size is about 1000 rolls minimum. Know anyone beyond floor 5k already?
Armitaage- Posts : 1264
Join date : 2012-08-26
Age : 39
Re: Tower/Snake King Event - Hallow's Eve
So you're disputing that the chances that 4 out of 4 are below the mean is 1/16 or less? Please demonstrate.
And no, 1000 rolls aren't necessary to create a confidence interval.
And no, 1000 rolls aren't necessary to create a confidence interval.
ryesteve- Posts : 1418
Join date : 2012-05-25
Re: Tower/Snake King Event - Hallow's Eve
You can definitely get a solid average estimate in most things with much less than 1000 rolls, but since the average value of rolling two dice is '7', getting close to that on average supports that it is correctly randomized. Indeed, your poll has a 1/16 chance of happening - but you would be saying the same thing if all four people were higher than 7, so really it is 1/8... not really very unlikely at all. Four people is far from enough to say something is skewed.ryesteve wrote:So you're disputing that the chances that 4 out of 4 are below the mean is 1/16 or less? Please demonstrate.
And no, 1000 rolls aren't necessary to create a confidence interval.
Plus, I'm above the '7' average here by a little (just below 8 ), so there ya go.
TheFury- Posts : 235
Join date : 2012-05-27
Re: Tower/Snake King Event - Hallow's Eve
True, about the two-tailed interpretation of the hypothesis, except in this case, no one would ever theorize ahead of time that ATeam would skew things in our favor. Anyone who's played this game for more than a couple events, regardless of their innate level of cynicism, would not be asking the question "Are the dice rolls random", but rather "Is ATeam once again screwing us with their pretend-random b.s."
In any event, I was not presenting this as definitive of proof of anything... I think my exact words were that it gave me suspicions.
In any event, I was not presenting this as definitive of proof of anything... I think my exact words were that it gave me suspicions.
ryesteve- Posts : 1418
Join date : 2012-05-25
Re: Tower/Snake King Event - Hallow's Eve
Sure, they screw things up often enough (sometimes badly - lotto events for example) - but they also give players way better rewards than they deserve often too. They are under no obligation to give players events they can easily profit off of enough to end up with 100-200 EP more than they started with. If A-Team wanted to keep their players constantly poor, they easily could with only minor event changes.ryesteve wrote:True, about the two-tailed interpretation of the hypothesis, except in this case, no one would ever theorize ahead of time that ATeam would skew things in our favor. Anyone who's played this game for more than a couple events, regardless of their innate level of cynicism, would not be asking the question "Are the dice rolls random", but rather "Is ATeam once again screwing us with their pretend-random b.s."
In any event, I was not presenting this as definitive of proof of anything... I think my exact words were that it gave me suspicions.
Similarly, 3 of 5 people I've talked to have gotten the Random Skill Spirit within the first few candy exchanges (2 to 6 tries). Like you said, not proof, but just like I wouldn't be surprised if A-Team makes some things harder than they should be, I wouldn't be surprised if they hand out more prizes than they should be too.
Especially since, if they wanted, they could have just made it cost more candy to exchange prizes (heck, maybe they did), and that would have had the same result of making things harder, and been easier to implement to boot. The only reason I can see them changing dice odds is if they wanted to make it harder on higher level players, or something like that. THAT would not surprise me.
TheFury- Posts : 235
Join date : 2012-05-27
Re: Tower/Snake King Event - Hallow's Eve
To make you guys stop argue, i'm at floor 96 (don't want to push in this event) and from 22 rolls in total i got 20 of 1-1, 1 of 1-3 and 1 of 2-1 so i'm pissed off, whenever i stopped the dice, if it was close to 6 it moves just a bit to stop at 1, if it was at 2 it moves more until stop...at 1 and i belive you guys noticed that too that the dice not stops with the same speed everytime
Fuck A-team, sry to all but that's shit
Fuck A-team, sry to all but that's shit
MoRandi- Posts : 339
Join date : 2013-02-15
Re: Tower/Snake King Event - Hallow's Eve
On the plus side, I like the pumpkin animation. Simple, but I like it.
Hey, does anyone remember what (if anything) they did last year for Halloween? Just wondering if this candy / dice game is recycled or not. I can't remember that far back, but something about the whole "candy" theme seems familiar.
Hey, does anyone remember what (if anything) they did last year for Halloween? Just wondering if this candy / dice game is recycled or not. I can't remember that far back, but something about the whole "candy" theme seems familiar.
Ologolos- Posts : 566
Join date : 2012-12-03
Age : 46
Location : Pittsburgh, PA
Re: Tower/Snake King Event - Hallow's Eve
How is that supposed to prove anything, other than you are probably lying/exaggerating? Nobody else is reporting numbers anywhere close to as bad as that, even if they say they are unlucky. I have noticed the 6 turning into a 1 about as often I've noticed the 5 turning into a 6, so I don't see what the problem is.MoRandi wrote:To make you guys stop argue, i'm at floor 96 (don't want to push in this event) and from 22 rolls in total i got 20 of 1-1, 1 of 1-3 and 1 of 2-1 so i'm pissed off, whenever i stopped the dice, if it was close to 6 it moves just a bit to stop at 1, if it was at 2 it moves more until stop...at 1 and i belive you guys noticed that too that the dice not stops with the same speed everytime
Fuck A-team, sry to all but that's shit
I just checked with another clan member who got 144 candies from 20 rolls. Perfectly normal.
Unless you happen to be max level (in which case you may be on to something) - then we might have pretty strong evidence that A-Team skews rewards against the highest level players. But I have confirmed the chances are worked just fine for everyone I've checked in my clan, from level 38 to 147 now.
TheFury- Posts : 235
Join date : 2012-05-27
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