New Ex boost for Clan League

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New Ex boost for Clan League

Post by soul88 on Fri Aug 29, 2014 11:51 pm

Anyone know how which cards give which skill? and if the double value is hp def or atk?

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Re: New Ex boost for Clan League

Post by applesauce on Sun Aug 31, 2014 1:33 am

i think it works the following way:

the cypher ex gives 5% bonus to parameter changing commands, such as guard or break

older  ex gives 10% bonus

new  ex gives 20% bonus 


if a players leader matches the species of the ex that activated the bonus, the effect is doubled

for instance:
if a friend activates his psycho brute ex for a 10% bonus, and i (on the same team) have a brute or grand brute(grand or not doesnt matter) as leader then the bonus, if i use guard, is actually 20%, guild also doesnt matter, only the species does


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in addition, in the team formation page, when you put a ex in the ex slot, a bonus to the ex stat is added

for sin ex the atk power is 1.5x, which is then added to your total combat power (only atk, not def or hp)

for covert ex the hp is 1.5x, which is then added to your total combat power (only hp, not def or atk)

for psycho ex the def is 1.5x, which is then added to your total combat power (only def, not atk or hp)



lastly as for which ex gets which bonus, that im not sure about, so far my psycho brute and creation gets the inflate skill, a friends undead has beam. each one might have their own without correlation to anything else.

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applesauce

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Re: New Ex boost for Clan League

Post by soul88 on Mon Sep 01, 2014 10:29 am

This is complicated Razz i have covert grand wyrm ex and they get 1.5x def not hp hmm wonder if the stat is as random as the skill they get. if we still had a decent community we could prob have a list of most of them by now.

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Re: New Ex boost for Clan League

Post by FrankF on Mon Sep 01, 2014 4:41 pm

applesauce wrote:in addition, in the team formation page, when you put a ex in the ex slot, a bonus to the ex stat is added
for sin ex the atk power is 1.5x, which is then added to your total combat power (only atk, not def or hp)
for covert ex the hp is 1.5x, which is then added to your total combat power (only hp, not def or atk)
for psycho ex the def is 1.5x, which is then added to your total combat power (only def, not atk or hp)

lastly as for which ex gets which bonus, that im not sure about, so far my psycho brute and creation gets the inflate skill, a friends undead has beam. each one might have their own without correlation to anything else.

The stat that gets the bonus appears to be not dependent upon guild but upon the boost.  Beam boosts HP, Knuckle boosts Atk, and Inflate boosts Def.  At least that's the rule the 5 Exes I have follow.

As far as which Ex gets which bonus, that appears to be random.  The Sin Exes have the pattern that the boosts go according to when the Ex was introduced: Knuckle, then Inflate, then Beam, and repeat.  But none of the other guilds have that property.  So who knows...

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Re: New Ex boost for Clan League

Post by applesauce on Tue Sep 02, 2014 12:52 am

FrankF wrote:
applesauce wrote:in addition, in the team formation page, when you put a ex in the ex slot, a bonus to the ex stat is added
for sin ex the atk power is 1.5x, which is then added to your total combat power (only atk, not def or hp)
for covert ex the hp is 1.5x, which is then added to your total combat power (only hp, not def or atk)
for psycho ex the def is 1.5x, which is then added to your total combat power (only def, not atk or hp)

lastly as for which ex gets which bonus, that im not sure about, so far my psycho brute and creation gets the inflate skill, a friends undead has beam. each one might have their own without correlation to anything else.

The stat that gets the bonus appears to be not dependent upon guild but upon the boost.  Beam boosts HP, Knuckle boosts Atk, and Inflate boosts Def.  At least that's the rule the 5 Exes I have follow.

As far as which Ex gets which bonus, that appears to be random.  The Sin Exes have the pattern that the boosts go according to when the Ex was introduced: Knuckle, then Inflate, then Beam, and repeat.  But none of the other guilds have that property.  So who knows...

thank you for correcting me.
1.5x bonus appears to be boost based.

the boosts themselves, im pretty sure has no particular pattern

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