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Special Spirits

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Post by EdwardStarbuck Mon Dec 02, 2013 1:32 pm

What do you guys think is the reason why the pure white, CL and blood red spirits haven't been re-released?  It doesn't seem like it is a difficult thing to do and I know people would go apeshit trying to get them, I don't understand why they're not being used by A-team to keep people playing the game.

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Post by Ologolos Mon Dec 02, 2013 3:21 pm

I can't think of any good reason, other than it's their "ace in the hole" when all other things go south. Seems like we're there though, doesn't it?

Although I think I'd rather see those skills on monsters rather than spirits. Spirits would undoubtedly go to the 1% (of which I'm not a part of). Since they released PS and Agility on AAs in the not too distant past, I'm hoping they'll do the same for those other skills.
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Post by ryesteve Mon Dec 02, 2013 4:39 pm

My theory as to why you don't see them is because those skills were released at a time when you couldn't level them past 1. I don't think ATeam intended for them to be as powerful as they are when leveled to 20. If those spirits became common, it'd render every other skill obsolete. More like a self-destruct button than an ace in the hole.

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Post by applesauce Mon Dec 02, 2013 5:08 pm

ryesteve wrote:My theory as to why you don't see them is because those skills were released at a time when you couldn't level them past 1.  I don't think ATeam intended for them to be as powerful as they are when leveled to 20.  If those spirits became common, it'd render every other skill obsolete.  More like a self-destruct button than an ace in the hole.
but they dont have to be "common", an event with cl, blood or pure spirits given out at top50 for example, would have ppl spending tons to go get it (including me lol). in addition, its perfectly possible to limit the certain skills to (1) just requires a bit of code.
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Post by ryesteve Mon Dec 02, 2013 5:12 pm

But they're not going to limit it to 1 now. That horse left the barn ages ago...

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Post by Ologolos Mon Dec 02, 2013 5:17 pm

All they need to do is introduce a new skill that protects against / counters the effects of CL, and then they have 2 cash cows and a balanced game.
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Post by applesauce Mon Dec 02, 2013 6:11 pm

ryesteve wrote:But they're not going to limit it to 1 now.  That horse left the barn ages ago...
no they still can, current monsters with (20) will stay as is, like how they disallowed using randoms on sleep spirits, but the ones that already did that was allowed to keep it.
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Post by ryesteve Mon Dec 02, 2013 6:16 pm

That's a little different. That was an exploit they didn't anticipate, and they patched it in like 2 days. Doesn't make sense that they'd let CL20's exist for a year, and then admit yeah, that was a bad idea after all.

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Post by applesauce Tue Dec 03, 2013 3:25 pm

ryesteve wrote:That's a little different.  That was an exploit they didn't anticipate, and they patched it in like 2 days.  Doesn't make sense that they'd let CL20's exist for a year, and then admit yeah, that was a bad idea after all.
lol then its an issue of pride?

for the record, i dont think they'll do it either, im merely saying its possible and in fact not all that hard to do.
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Post by ryesteve Tue Dec 03, 2013 4:06 pm

If I had a dime for every DS improvement that would be easy to do, but that they'd never bother... Smile

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Post by applesauce Tue Dec 03, 2013 6:57 pm

lol i know right
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