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Viable A Formations

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zzz1998
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Post by Ologolos Wed May 29, 2013 12:49 pm

I read about the viability of A-rank formations frequently, but I also notice A team releasing higher and higher BP Progs. The latest group of non-cypher monsters is 40 bp, some of which have stats over 9000 in the unevolved form AND decent skills. Evolved, some of these things might have stats with 5 digits.

Sure, BP for BP they're not as strong as a 40 BP AA monster, but I think they could definitely compete with 20-25 BP AAs, and they're overall a lot cheaper to evolve / max level.

So where is this all going? Will we eventually see 50+ BP A progs? We already have 50 BP AAs, so why not? And what is this doing to the AAAs? I don't know the formulas for calculating the stats, but doesn't it seem like a 100 BP AA would be much better than the current 100 bp AAAs, skills aside?

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Post by zzz1998 Wed May 29, 2013 2:31 pm

Due to A-rank having lower agility than AA-rank, I still don't think A formations are viable (at least not full A-rank formation). Also it is not very hard to get a good AA+ team either (all with 26+ bp), so why waste time build A rank formation.

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Post by The Skill Wed May 29, 2013 3:09 pm

I think a solid A+ team smack an AA low bp team. But they must be +m(20) with IPD, IPA, DED, DEA, AGI.
Or at least AGI, IPA, Guild down / CL, AT... .

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Post by DevilJin6Six6 Wed May 29, 2013 5:05 pm

The Skill wrote:I think a solid A+ team smack an AA low bp team. But they must be +m(20) with IPD, IPA, DED, DEA, AGI.
Or at least AGI, IPA, Guild down / CL, AT... .

Agility, IPA, DED, and Guild down for whatever guild you are attacking would be ideal.

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Post by jimothy_ Wed May 29, 2013 7:24 pm

There are actually formulas that can help us gauge this pretty well. (You can check out stickied threads for more details, if you like.)

A+ and AA+ monsters have a set number of total points between Attack, Defense, and HP based on their BP.

A 40 BP A+ has ~26200, 30 BP A+ has ~21900.

In contrast, a 16 BP AA+ has 27900. Even the 'terrible' 13 BP AA+ is almost as good as a 40BP A+. In short, A+ is never as strong as AA+ in stats.

The only direct advantage a maxed A+ team has is that it doesn't have to lose 2 combos to gain Agility (Rarity and Level). With hybrid rarity combos, that's no longer nearly the bonus it once was.


That said, a good A+ team can still take a weaker AA+ team for a few reasons.
- Weak AA+ teams tend to have bad skill sets; many cards have no skill at all.
- Most AA+ teams do not have agility (although hybrid combos might change this), and first strike goes a long way toward winning, even with lower stats
- Donner, Vic, and Mad Flame are pretty cheap now, and can really hurt... as long as the gap isn't too big.


I'm over level 100 and still using an A+ covert demon team led by Donner, and I win a lot, even against a fair number of AA+ teams. The problem is it'll be hard to gradually shift to AA+ from here, and I'm already starting to have trouble if I don't pick my opponents carefully. The way the system works now, A+ is just a cheap, quick step to something better.

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Post by Ologolos Thu May 30, 2013 10:22 am

Using those formulas, an AAA with total stats of 55490 is equivalent to a 60 bp AA+.

An AAA+ with total stats of 64728 is equivalent to a 75 bp AA+.

A 100bp AA+ would have total stats of 79980.

hmmmm...
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Post by jimothy_ Thu May 30, 2013 10:26 am

I noticed that too. The AAA+ have consistent max stats (except the Cyphers), but their stats are nowhere near what an AA+ would be.

I expect they're either going to break the AA formula or avoid releasing AA above a certain BP threshold. If not, they've kind of crippled AAA in the long run.

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Post by stormweaver1983 Fri May 31, 2013 8:48 pm

Always thought the 100BP cost on those was pretty high considering the stats. Guess the numbers prove it.

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