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THE GREAT FLOOD!!!!!!

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faithnomorex
Tryptich
ryesteve
JSOG
applesauce
NordicAscendant
Lisu
Zamiel
Ologolos
bbr
Scratch102
robinsonsteve62
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Post by robinsonsteve62 Mon Apr 29, 2013 2:28 pm

Sounds like I'm about to go into some bible rant huh...lol


I don't know about anyone else but I feel like the game has been flooded with new monsters, many not very useful, every event now they bring in like 5 or 6 new monsters, it just seems to much way to fast causing more harm (market value, etc.) than good really. But i was thinking to that they Havnt brought out any new agi, celestial, artic, skilled monsters since I started in September, Vic and dinner are the only ones I know that come with those skills, any thoughts as to why they Havnt brought out any new guys with these skills, and what are your thoughts on the great flood of guys.

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Post by Scratch102 Mon Apr 29, 2013 4:02 pm

If ateam could take a week break once a month where we have no events, that would help. This constant onslaught of new events = tons of new cards = values tank stupid fast... etc etc etc

The new skills are nice, Wyrm Down etc, and the 'concept' of a random skill was interesting.

There are now so many low BP AA cards, that by the time folks hit lvl30 or so, they can probably afford a full AA form. It has upset the way the game is progressing, but who knows, there is probably some end goal to drive this profit wagon as long as possible before we have to shoot the horse in the face.
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Post by bbr Mon Apr 29, 2013 4:42 pm

id love a week or two spending time on regular missions to catch up.
Also,.,. they should spend time updating the auction house mechanic,.. XD
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Post by Ologolos Mon Apr 29, 2013 5:36 pm

they did have those revived summons that could let you get one of the special skill monsters again, but i know what you mean, why not release a new one?

although to your original point , cards like lindwurm, thunder hammer, etc. retain their value because they haven't released monsters with those skills. if you want the value of those cards to decrease as well, then A team should definitely release a new one Smile

it's a double-edged sword...
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Post by Scratch102 Mon Apr 29, 2013 6:10 pm

Ologolos wrote:although to your original point , cards like lindwurm, thunder hammer, etc. retain their value

The Agility cards I don't see value holding at all, just saw a Lind+m20 on rank chat for 20ep. I tried selling a Marbas+m20 for 40ep about a month back and ended up accepting 38bp for it during a point where that = 20/someodd EP but I did it anticipating a BP heavy event...

As for Vic / Donner... not seeing those holding as MUCH value as they used to. One of them vs AA+ w/health+...not so good.
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Post by Zamiel Mon Apr 29, 2013 6:16 pm

robinsonsteve62 wrote:I don't know about anyone else but I feel like the game has been flooded with new monsters

People who began around the game's start like me, left en masse as a result of boredom after the 3rd or 4th round of AAs when event mobs began to be complete trash that were only good for scamming with until word got around about their stats.

The last straw was the damn market they implemented. Completely killed merching, the entire reason people enjoyed the game back in the day. Suspect
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Post by Ologolos Mon Apr 29, 2013 6:25 pm

Scratch102 wrote:
Ologolos wrote:although to your original point , cards like lindwurm, thunder hammer, etc. retain their value

The Agility cards I don't see value holding at all, just saw a Lind+m20 on rank chat for 20ep. I tried selling a Marbas+m20 for 40ep about a month back and ended up accepting 38bp for it during a point where that = 20/someodd EP but I did it anticipating a BP heavy event...

As for Vic / Donner... not seeing those holding as MUCH value as they used to. One of them vs AA+ w/health+...not so good.

You're right
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Post by Lisu Tue Apr 30, 2013 12:10 pm

End goal should be clear...
Realese loads of AAs so they are common and drop in value and move onto AAAs. Ride on this train for like a year and progress to AAAAs...
Rinse and repeat.
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Post by NordicAscendant Tue Apr 30, 2013 6:41 pm

Lisu wrote:End goal should be clear...
Realese loads of AAs so they are common and drop in value and move onto AAAs. Ride on this train for like a year and progress to AAAAs...
Rinse and repeat.

It would probably be AAAAAs at this speed, unfortunately. Unless of course they release some A monsters that return A+ team viability. But then everyone would want those As, and then they would be too expensive for the common person, so more problems.
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Post by applesauce Wed May 01, 2013 7:31 am

NordicAscendant wrote:
Lisu wrote:End goal should be clear...
Realese loads of AAs so they are common and drop in value and move onto AAAs. Ride on this train for like a year and progress to AAAAs...
Rinse and repeat.

It would probably be AAAAAs at this speed, unfortunately. Unless of course they release some A monsters that return A+ team viability. But then everyone would want those As, and then they would be too expensive for the common person, so more problems.

what A monsters could they possibly release that would be better than cheap AAs? unless their like 80bp and have thunder type skill that does 12k to every monster while ignoring defence
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Post by NordicAscendant Wed May 01, 2013 6:07 pm

what A monsters could they possibly release that would be better than cheap AAs? unless their like 80bp and have thunder type skill that does 12k to every monster while ignoring defence

Not certain, only one that could balance out the gap between A+ and AA+ teams. It would probably involve some large change, like when cyphers were introduced.
Agility is really the only advantage A+ teams have, but they somehow retain value (for now) and remain widely used.
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Post by JSOG Thu May 02, 2013 1:12 am

A+ teams are nearly obsolete already. You can put together an AA+ low bp team that beats all A+ teams. In fact, they releasing so many monsters, so often that they have jumped the shark at this point. The only people I see using A+ teams are the free players.
I wish they would also stop with these stupid no skilled As as event rewards. Only a fool would actually use one on his team.

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Post by applesauce Thu May 02, 2013 3:37 am

NordicAscendant wrote:
what A monsters could they possibly release that would be better than cheap AAs? unless their like 80bp and have thunder type skill that does 12k to every monster while ignoring defence

Not certain, only one that could balance out the gap between A+ and AA+ teams. It would probably involve some large change, like when cyphers were introduced.
Agility is really the only advantage A+ teams have, but they somehow retain value (for now) and remain widely used.

but the floor for AA+ teams are so low now, even relatively new players can put together a AA team in a short time at minimum cost, since u can now get AA+ for half the cost what good A+ team used to go for. i still stand by my theory, ateam is making AAs the new A and AAA the new AA, once enough aaas are released they'll make them tradable and probably have aaa as future event rewards
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Post by ryesteve Thu May 02, 2013 10:25 am

So does this mean I might as well just make skill stacks out of any A that's not named "Victoria"?

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Post by Lisu Thu May 02, 2013 12:20 pm

That's what we do already...
Got covert stacks with barlogs or impulse with quetz ipa with asuras etc
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Post by Tryptich Thu May 02, 2013 1:40 pm

I started stacking my stronger A's as well. It is possible for them to retain the A level viability, Keep in mind some B+ monsters have better stats than some A+ monsters. All they would need to do is introduce some reward A's that have a BP in the 40's, with a decent skill. Currently the only 40's A level monsters are cyphers (I think, I may be mistake on that one). Still a high powered A level monster is reasonable to create without refocusing onto AAA monsters yet.

The cheap AA's did change the landscape of the game for players who started last year, it is just taking longer for us to adjust.

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Post by faithnomorex Thu May 02, 2013 2:23 pm

Tryptich wrote:I started stacking my stronger A's as well. It is possible for them to retain the A level viability, Keep in mind some B+ monsters have better stats than some A+ monsters. All they would need to do is introduce some reward A's that have a BP in the 40's, with a decent skill. Currently the only 40's A level monsters are cyphers (I think, I may be mistake on that one). Still a high powered A level monster is reasonable to create without refocusing onto AAA monsters yet.

The cheap AA's did change the landscape of the game for players who started last year, it is just taking longer for us to adjust.

Accounting for BP efficiency, I'd much rather have a 120 BP AA+ team than a 200 BP A+ team of comparable power. The AA+ team would then also be more easier to upgrade, and when you push it to 150+ BP it is almost certainly going to be stronger than the A+ team.

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Post by JSOG Thu May 02, 2013 4:50 pm

I strongly believe that all of this is just prep to allow AAAs tradable/auction in game. The face of the game is very different than it was just a few months ago.

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Post by Ologolos Thu May 02, 2013 5:25 pm

If this is the case then I think they need to try and do something about the ease with which you can plus and level AAs.

It takes a good deal of gold to evolve them (since we're talking low BP AAs, a great evolution soul is a bit pricey / hard to get, and worth more than the value of the plussed card).

Even more to max them (I think 10 SoE+ gets you 45-ish levels? I don't remember exactly, but you def. need more than 10 to max your AA+).

Last but not least, maxing any skills... well, no real change there.

Bottom line is I've got 6 or so 13 BP AA monsters sitting in my account that I may never evolve. 600 other people in AH are trying to sell theirs too... practically giving them away because it's so cumbersome to buff them.

A 32 bp A+ on the other hand... I can get a good trade for that, and not have to spend a month trying to improve it.

If they had the ol' "low BP event" sometime soon/on a semi-regular basis, maybe it would be different, but... don't think I've seen one of those since I started playing. Recently -- particularly with the release of higher BP monsters and AAAs -- it's favored the exact opposite.
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Post by NordicAscendant Thu May 02, 2013 6:00 pm

A+ teams are nearly obsolete already. You can put together an AA+ low bp team that beats all A+ teams. In fact, they releasing so many monsters, so often that they have jumped the shark at this point. The only people I see using A+ teams are the free players.
I wish they would also stop with these stupid no skilled As as event rewards. Only a fool would actually use one on his team.

I wouldn't exactly count A+ teams out yet. I have an Impulse Beast team that is not maxed on skill (aside from agility) and is missing some core skills, and I still easily beat low BP AA/+ teams that are as skilled/more skilled than my team. Granted, I use Mad Flame, but A+ teams still can be viable.

This won't last if more cheap, usable AAs keep getting released of course. They'll push A+ teams out for at least price, and possibly strength. And as noted in the above post, they take a lot more resources to evolve and level. But I do think that we're nearing a turning point; if these AAs keep coming, then As will certainly lose their viability. This can be stopped if these AAs are made worse, harder to get, or just discontinued. Introducing new As that have some kind of advantage that AAs (like agility, speed, stats/bp ratio, etc) would also help this course the game is on. But if this isn't addressed, then the game will continue this way and we'll all have to move away from As and on to AAs/AAAs/whatever comes next.
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Post by JSOG Tue May 07, 2013 6:01 pm

I saw the writing on the wall early and sold my A+ demon team while it was still worth 400 ep and mad the jump to AAs. Now I have a 202bp AA+m hybrid team. And a undead team with finis, zombie, consumer, skull, axes. Once AAAs are in the auctioned, its time to sell these off and make the jump again.

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Post by TreyDobe Thu May 09, 2013 5:56 pm

Scratch102 wrote:If ateam could take a week break once a month where we have no events, that would help. This constant onslaught of new events = tons of new cards = values tank stupid fast... etc etc etc

The new skills are nice, Wyrm Down etc, and the 'concept' of a random skill was interesting.

There are now so many low BP AA cards, that by the time folks hit lvl30 or so, they can probably afford a full AA form. It has upset the way the game is progressing, but who knows, there is probably some end goal to drive this profit wagon as long as possible before we have to shoot the horse in the face.

It is sorta odd that they have so many low bp AA's out now a days but honestly if they was still giving just A rank monsters in each event except for if you are at the very top, not many people would do the events unless they was giving out a ton of free stuff like that card event we had about a month ago. I know I wouldn't care about events if they was just giving out A rank monsters, they already add those as the event progs and stuff but that's just my opinion on the matter
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Post by JessicaMD Fri May 10, 2013 2:21 pm

We need to autopsy the A-market like Scully on the X-Files

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What do you guys thing was the official cause of death for the A-market?

I think we can all agree that the low bp super cheap AAs are to blame, but there must have been a specific tipping point... den of woe and the casts, or dragon wall and the lowbp dragons, or that creature raise with huri, kanna, and seta were the first ultra cheap and accessible lowbp AAs but they didn't kill the A market... I mean they made it a bit easier to get into an AA form since there were now a few affordable fillers which could round out a guild or species combo...

I personally think the events that gave out the lowbp easy to get ipd and health up monsters (mushi,lotus,can't remember what the covert one is called lol)ipd and (rienda, sned, turvain)hp were the final nails in the coffin for A teams... at that point anybody could get a full lowbp AA formation with a decent skillset as opposed to making a skill-less lowbp A form which the aforementioned events (den of woe, dragon wall, etc...) allowed.

so from there on out, you could just get the two crappy free AAs that everyone got; solruna, and the ded guy, the ipd one, and the health one, and already have 4/5 of an AA team with health up, ded, ipd, and dea; which you can finish off with buying one of the cheaper "real" AAs like nyar for psycho to actually round off the team with 5 great skills, or something strong without a great skill for sin or covert (i know psy has the only cheap ipa AA in nyar, sin's and cov's ipa monsters being much more pricey), or if you're reeeeealy cheap, just another one of those lowbp bad or no skill freebie AAs that they've been giving out in most events.

What do you guys think officially "killed" the A market?

I say it's skilled free AAs (the kind everyone can get purely by participating in events without any ep/bp investment); and the official death knell being the 25bp health up, and the 17bp ipd ones (I can't remember the exact order they came out in, but iirc they were pretty close together release wise, and once both were out; A formations were invalidated completely)
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Post by zzz1998 Fri May 10, 2013 4:37 pm

JessicaMD wrote:

I think we can all agree that the low bp super cheap AAs are to blame, but there must have been a specific tipping point... den of woe and the casts, or dragon wall and the lowbp dragons, or that creature raise with huri, kanna, and seta were the first ultra cheap and accessible lowbp AAs but they didn't kill the A market... I mean they made it a bit easier to get into an AA form since there were now a few affordable fillers which could round out a guild or species combo...


IMO, Tipping point is Vagrant Land.
Reason 1: Start of very very easy to get AA
Reason 2: Lot of Progs were available way in advance. That allows many players to get lot of good A from Bosses.
Reason 3: Clan event, which allows up to 10 clan members to get summon from 1 boss.

Players were still buying A ranks at that point but the prices dropped by over 75%. Vagrant Land was follow by 5 million AAs, along with collecting candle event that gave out hurricane, demo dragon.

Don't forget about the change of battle/auction system that allow more players to save up the gold to + AA. Before that it was almost impossible to save any gold.

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Post by Nightmirror Fri May 10, 2013 8:40 pm

zzz1998 wrote:
Don't forget about the change of battle/auction system that allow more players to save up the gold to + AA. Before that it was almost impossible to save any gold.
Didn't the change to the auction system do the opposite? Before you could put gold in the auctions to cycle them through your gift box. The change to the battle system did help though, and lately I noticed it seems like I never get over 30000 (or close to that) gold from battles.
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